Seattle Circuit

Seattle Circuit Version 1.0 Release

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As a local Seattle resident, thank you, thank you, THANK YOU, for updating this track to be more modern! It remains the classic track that it always has been, but the Kingdome is finally gone and Qwest Field (now CenturyLink) is actually in the track! IThe viaduct may be going down, but I think because it's such a staple of Seattle Circuit that it's perfect that it remains on the track. Again, thank you so much.
Excellent job ! Best Gran Turismo track in a sim for now!

If it can be of any use for you, I spotted some "sticky walls" :
- at the top of the hill,
- and 2 turns after that, the tight right, the rail on the outside.

Finally, I went through the left rail in the pits.

You may already know this problems, but just in case !

Again, excellent work !
Tyrone - Nukedrop Mods
Tyrone - Nukedrop Mods
Thanks for reporting these issues, however I believe they are all fixed in the upcoming release of the track :) keep an eye out for the update soon!
I can't thank you enough for doing this, i remember doing sick jumps on the uphill section in Gran Turismo 2. There is a problem though as the track may be weighing down on my framerate, i'm hoping there is a way to prevent that.
Thank you!!!
The track is absolutely awesome, with CSP und SOL, this make alot of fun!!
Great track, only problem is that its borderline unplayable, I have a decent PC, graphics set to medium, but still only getting about 20-30 fps with frequent drops to >10 fps, compared to other tracks where I get upwards of 60 fps with no lag spikes.
Thanks a lot
nice thx
Thank You so much for a lot of memories from childhood, i was plaing GT4 every day, thanks.
Many many thanks from sweden :) One of my favorite track from GT. Still as fun as it was in GT2 :) I gonna spend alot of hours on this track and looking forward for the updates. I dont want to complain or anything and you probably already know that you get stuck in some walls and the stone at the pit but there is my thoughts after 30 min on track. Many thx again. Any plans on doing Mid-Field Raceway?
FPS many dropping
locking good
I am a fan of the original Seattle track having done many laps in GT3 and GT4 and I was thrilled with this mod track. It isn't finished and can't wait to do more races on this track.
There are issues to resolve like the AI at the top of the hill, but I also remember being able to take more curb at the exit of the top of the hill and through the double chicane near the end of the track!? This track for me was all about riding those curbs!
Finally there used to be a tram track you crossed too? I don't know if that is needed as may cause more issues.
Done a little video showing the current stage of the mod, and hope to cover it again in the future!
https://youtu.be/F-v-DAOmjrM
A great track that is faithful to GT without being bad for AC. fun elevation changes and a few technical corners. Great job.

It gets even better with MJay's retexture (I don't know the guy but that retexture is real good) https://www.racedepartment.com/downloads/seattle-circuit-retexture.29400/
just legendary this track!! ...i have done a retexture: https://www.racedepartment.com/downloads/seattle-circuit-retexture.29400/
Thanks to Tyrone for fixin Monday. Looks like you fixed the AI problem at the top of the hill. Nice. Thanks for 3 cool tracks instead of one. Keep it up.
Needs some actual brake markers, and wall collisions feel a bit weird when running open wheelers - I ran a VRC Formula NA 2018 for a few laps and every time I make contact with the wall my car usually gets stopped dead instead of bouncing off naturally. Would also like it if the existing kerbs are bigger and if there are more kerbs all around the track. Reverse version would also be nice.

Looking forward to more progress with this track, it's also one of my favorites in the old GT titles.
It's a great start! Really fun track, I hope you continue and improve this track!
Even for 0.5 very nice.
Thanks for making a GT track for AC!! (I would love to see more when this is finished :D)
thnx

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