Project Grindelwald

Project Grindelwald 1.0

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Premium
This is an awesome and gorgeous track, I feel I have to give it 5 stars because of how solid it is and the nostalgia from playing GT back in the day, but there are a few issues:

The most impactful is the AI not coming out of the pits, I always test-drive tracks in a TrackDay setup and only for Grindelwald-C Roadcourse can they come out of the pits. All the other layouts they just sit there.

I believe it's because the pitline does not end close enough to the racing line, the AI doesn't see a connection, and so it doesn't even try. I was able to fix this on Course-B Long by making my own pitline with the AI-Tool that ends as close to the racing line as possible. I also brought the pitline a little closer to the pits to make sure they could "see" it.

The other "issues" I found are very minor: (1) with a full grid and all cars in the pits (except Course-C), an AI always spawns in the same pit as my car so there's an overlap. It's not a huge deal obviously because of noclipping, but also not ideal for immersion's sake. (2) I just wish there were more tire-marks in the corners to show the racing line, as beautiful as the track is, I think that would help elevate it even more.

Seriously a great track! I'll be making new pitlines for all the layouts and having a lot of trackday fun with it for sure! And looking forward to further iterations.
Kuwaku17
Kuwaku17
I appreciate your feedback, thanks. I'll be working on fix that AI issues.
i just tested your track
hands down the best GT series mod i ever seen modded to AC, i have i think 20 tracks from GT series on my AC and this is the best one, the details, the long track you maded, the lights, the train this track is so detailed, kunos should hire you to make tracks or modeling for them!
great job!
https://youtu.be/eg7PJN6MGCU HOTLAP
Environment (8/10): Situated on the foot of the alps (as it seems), the track gives you a real sense of immersion, which I guess will be increased when Kuwaku releases the snow update. You have the tram going beside the track, some wooden houses and some very nicely modelled trees. It doesn't get 10/10 because, the textures (pretty good to be honest) aren't hyper realistic like a lilski or fat alfie track and the course can't seem to decide whether it's based in the 1960s or 2010s.
Layout (8/10): If your expecting me to say the lap starts on the start finish straight... You're wrong, because, the thing is, it's not actually straight. It's pretty strange, not gonna lie, but it makes for a challenging and exciting entry into turn 1 as you try to maximize the track width. Speaking of turn 1, it's very similar to "the spoon" at Suzuka, but instead of grass on the outside, a nasty, steep kurb awaits to flip your car. Keep to the left as you break earlier than you think for a second gear hairpin (Southpaw racer PTSD intensifies). However, it has a very unique feature (for a racetrack anyways). There is a gutter on the inside. If you want to ride it, you need maximum presicion and confidence in your car. Nail it and you will feel like Colin McRae. Bottle it and you'll feel like Mahaveer Ragunathans distant rallying cousin. You immediatly approach a flat right hander, which you should hug as tight as you can without spinning you car. Break in between the two boards on the left for the turn 4 chicane. Make sure to turn in early, but not too early, as you ascend the hill for the 2nd part of the chicane. Make sure you careful on the throttle coming out of the chicane as you go over a crown in the road. Turn 5 is a relativley non descript left hander, which you can attack the kerbs. Now it's time to descend into chaos as you enter my favourite part of the course. Turns 7-10 are all flat, but you must be smooth with your steering to not have a deadly spin at over 250 km/h. Make sure you keep to as much to the left as you can, as you break around 20m before the last board to your right. Turn 11 is probably your best overtaking chance as it is a hairpin with a big braking zone. Mount the kerb and get on the throttle as early as you can. Turn 12 is probably the hardest corner on the track. The track veers slightly to the right before turn 12, making you think that is the entry to the turn. Don't be decived though, keep to the left and keep your foot flat on the throttle until the 2nd board, where you will break. Nail your turn in, as going too wide will cause you to muck up your line into the last corner, and going too early will mean you hit the bush on the inside. Turn 13 is a flat, long left hander and then it's flat out to the finish.
This is certainly not a bad layout. Turn 7-10 is pure nirvana in a medium speed car, while there are some very unique features to turn 2 and 12. I'm not a big fan of turns 4 and 5. Turn 4's kerbs are very bumpy and the crest at the end makes getting on the throttle a real pain. Turn 5 is just pretty boring. Other than those two turns though, it's a very fun track to drive on.
Other features (7/10) The replay cameras are good. Not mid crunchigly epic, but it gives in idea of the action going on, especially through 7-10. As I said the theming is a bit confusing, hence using my (limited) GIMP skills I made a more era appropiate skin from the 1970s, but the red/white kerbs still make it look too 2010s ish. If you go into free roam mode however, there are some VERY interesting roads starting from the pitlane, crossing at the exit of turn 4 and rejoing the start line. They are like mountain switchbacks. I don't think they are drivable, but maybe that's what the "B Layout" is going to be based on
CONCLUSION: Grindlewald isn't a game changing, devoloper smashing mod track, but it is definetley worth a download, no matter what kind of player you are. It's very fun to drive on, and when the AI is fixed, should be pretty intense for racing. It's pretty much cool for all cars GT3 or slower, although I have only driven it with the Scirocco V8. Even if it's not for you now, the updates proposed look very exciting...
I checked the original Grindelwald in GT2 and must say you did an incredible effort of ideas into it. The original is much less interesting than yours. Thanks much keep it going!
STUNNING course. Absolutely love the layout and a hardcore GT player. FANTASTIC!!
For me it's the best track of the year, congrats. would still look at better texture on the mountain scenery and maybe ai is a bit slow at downhill turn after the trainstation. Otherwise it's flawless
Amazing work !! thanks .
Feels great already...Good luck with the project.
Premium
Fantastic track that just keeps getting better with updates. Great flow, excellent visuals. Love the occasional appearances of the train alongside the circuit! A must-have...thank you for making it available to us!
A masterpiece! Thank you so much for your work.
That looks amazing, keep it up!
I really like it!! GT <3
Premium
This is a very nice track, but as others have said the background textures need work. Looking forward to seeing something that replaces those weird house textures. And the mountain background seems a bit low-rez to me. I suspect this will become a 5-star once those issues are addressed.
Super awesome GT circuit!!
Awesome map, very fun.

I Also want to let you notice about a wall bug for next improves of the map. It is in the part of the tunnel, after 2nd turn. The green wall texture is not working, here is attached a screenshot of where it is exactly. I chose the long circuit layout

https://ibb.co/6H7qNd8

<a href="https://ibb.co/6H7qNd8"><img src="https://i.ibb.co/n7NKRWB/20230405235828-1.jpg" alt="20230405235828-1" border="0"></a>

Thank you very much.
Kuwaku17
Kuwaku17
You are right, seems like a I didn't noticed that wall before. I'll fix it next time. Thank you!
Screenshots didn't sell it for me until I saw the track with my own eyes. That moment I realized that this really is indeed Grindelwald.

I cannot believe its been 22 years since the original track has seen justice to bring it back to the modern era of Racing Sim which is truly a joy to see.

Please continue the good deed on improving one of the forgotten tracks of Gran Tuirismo 2!
Incredible. Luv your road surfaces
Good job, keep it up!
this is really nice !
So happy that my favourite track in all of Gran Turismo is getting revived in AC! The flow is great and the modernization is something I realized makes the course better than it already is! Considering it's a work in progress, I will leave my opinions on what makes the original so unforgettable so that future updates can hopefully have this implemented and make this the perfect copy:

1. As someone else already said, more trees in the distance. The lush greenery around 80% of the course is what made this track so pleasing to the eyes! Perhaps a tweak in the color to made the trees darker green will help too.

2. Not so sure if you took the wire fences, metal barriers and large arrow indicators into account yet, but those barriers are what give this course the B-side mountain road feels. Hopefully this will pop out in future updates!

3. Just my pet peeve, but I noticed the right sidewalk on the 1st & 2nd corner became much wider on the second corner. I'm not sure if this is intended, but perhaps the width can be reduced on the further end to less than a car's width? It's that way in the original too.

I absolutely love that you added a train bridge and outgoing roads. Hopefully the houses will be different textures when it's fully done. But for now, overall, I'm really looking forward to new updates!

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