Physics Fine-Tuning MOD | 2017

Physics Fine-Tuning MOD | 2017 2.5

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its good but how to fix the QP time AI cause the AI always have 00.000 sec LapTime
Giovaneveterano
Giovaneveterano
It's just because your game isn't updated. Download an older version. 1.4.1 works for you.
does this support update 2?
Giovaneveterano
Giovaneveterano
Unfortunately Milestone update the game today! Let me merge the new data.mix and we are ready to go!
Thanks for this fast update! :-)
Many thanks for agreat Job !
This is an awesome project, keep it up!
For me the time the rider needs to get in max lean angle is a little bit to long. Youre absolutly feel the weight the rider is transfering to get into max lean angle, but this time could be a little bit more less. But not that less, like the original physic is :P

Thank you very much for your work!
Nice mod! I have one question, how did you change the Shifttimes? And did you use the BML Editor?
good but at barcellona ia laptime in qualifying are not balanced because in the first sector i have 2.6 second of vantage, in the second sector i have 1.9 or 2 second of vantage and when i finish my lap i have 0.8 of retard, the lap time is good but for me are not balanced. At mugello in qualifying ia is slow , i made 1,59 and ia 2.01 can you improve mugello and balance barcellona lap time moto3? sorry for this bad english
Giovaneveterano
Giovaneveterano
Yes, sure. Thanks for the precise feedback. There is still a ton of work to do on tracks optimization. Have fun!
Btw, is data folder inside steam path is empty by default ?
to uninstall, I just hv to delete it ?
How do I know this mod is work after I install it ? Sorry again for questioning you. Noob talking here. Hope u understand :)
Good Job!
nearly perfect mod! but the ai is little too slow on the race, but very competitive in qp, hope that u can improve a bit ai laptime in racepace. grazzie mate, great mod anyway!
nice but can you correct the line for mugello and barcellona? because at mugello the ai brake too later and in some part of the circuit they exit of the track and crash. Barcellona line is not correct they go out too much time, another issue is the time lap with rain because the lap time with different wet condition is too fast. For example in sachsenring with dry condition i do 1,19 or 1.20 in motogp but ia in qualifyng do 1.21 it's impossible. In general the problem is only this i hope you fix the ideal line and lap time in every circuit and every condition because you do a very good jod.
I hope i given you good information
HEY at some track ai make on q 0000000 fast lap and i m going to pole instant, this is a bug please repair termas mostly 80 of tracks
Giovaneveterano
Giovaneveterano
You didn't buy the game, did you?
good, but improve the braking force in motogp because for me yamaha doesn't brake. sorry for my english, moto3 and moto2 are good, in moto2 for me it's too stable and moto2 doesn't have traction control
AI on Medium is very Easy , if you can , give more difficulty to the AI.
When i try to go for the corner without streering help and without me moving the controller , it automatically put´s my rider to the corner and the rider automatically crashes , can you update that?
For the rest , it´s a good Mod :D
good mod. would be great to stop the AI ramming but thats Milestones problem I guess.
Very good mod in terms of physics. Still has more to be completed though. In my manager mode in Moto3, from the German GP onward, the AI began being far less competitive in qualifying sessions. I started to out-qualify everyone by about 1.5 - 2 seconds ever since the German GP I think. I'm at the Misano round now and it feels like it's giving me way too much of an unfair advantage, when I'm only riding a Peugeot and getting pole for the last 4 races. I look forward to more updates that correct out the little faults and problems here and there in this mod. It'll be a must have mod once all that gets worked out.
Giovaneveterano
Giovaneveterano
I agree on your review. The AI has a long way to go to be competitive. As you can imagine 3 categories in 18 different tracks with 2 weather conditions = 108 different scenarios to balance. I'm doing my best.
Some good elements here like a bit more realistic level of grip (rear slides a bit more, front goes faster under high angles), but the throttle and braking rate is way too low. Every time you get off the throttle you have to wait until it slowly reaches back to 100%. It does help control oversteer but you lose a LOT of time. The same with the brakes. It takes ages for them to reach 100% which means you have to brake much earlier which means you lose even more time.
Also this mod seems to have TC permanently ON. Every time your rear wheel spins it cuts off the throttle, even with just a little spin and low angle, and guess what...you lose even more time. Same track, same bike, same conditions,same setup...5 seconds slower.
Giovaneveterano
Giovaneveterano
If your aim is being FAST this mod doesn't not suit your taste. This is all about realism. I spent so many hours collecting real motogp data to make this as close as I could to a bike-sim. Real inertia values, slip angles and a new tyre model are also a big part of my research.
You can dislike what I did at first glance, but with more time on it you'll end up loving the depth of this new simulation and appreciate all the improvements over the vanilla physics.

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