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Monticello Motor Club WIP 0.5.31

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Ce circuit a l'air si fantastique avec toutes ses versions de piste, que le plaisir est gaché par les lignes de pits qui ne fonctionnent pas. Certainement 5 étoiles si un correctif peut être apporté ?
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I've been loving this circuit -- many thanks for bringing it to us. Incidentally, for anyone who's interested, here are some RainFX parameters you can use for it (put the text below in a file named "ext_config.ini" and drop that into a subfolder called "extension" within the track folder):

[RAIN_FX]
PUDDLES_MATERIALS = Tarmac?, Concrete?, Rumble?
SOAKING_MATERIALS = Tarmac?, Concrete?, Rumble?, Cement?, Contrete?
ROUGH_MATERIALS = Background
LINES_MATERIALS = Line?
STREAM_EDGE_... = -22.77, 2.54, -73.9, -4.2, 2.43, -88.07
STREAM_EDGE_... = -9.7, 2.49, -95.38, -28.34, 2.44, -80.95

[TRACK_OCCLUDER_BOX_0]
POINT_0 = -22.77, 2.54, -73.9
POINT_1 = -4.2, 2.43, -88.07
POINT_2 = -9.7, 2.49, -95.38
POINT_3 = -28.34, 2.44, -80.95
I never leave ratings generally, if i don't like something i simply delete it and move on. Usually when i see the words "beta" or "WIP" it scares me off since some guys will post a track that looks like it was created in microsoft paint and called it beta. Your track however....your track is Fantastic, it has actual road feel through my steering wheel and it looks wonderful. this is one of the better WIPs i ever seen and ill be proud to own the full version when it comes out because i know it will be incredible. If i had to point out a negative about your track its the look of the road surface in VR is a little pixely at a stand still when i stick my head out of the window. but as soon as im moving it looks fine. if someone did a HD Reskin of your track i would believe this a 1.0 full release with the quality of the road feel. so that's a damn good job you've done. this track won't be going in the recycle bin
Fearthefocus
Fearthefocus
Thank you for the positive feedback! I have been working on this track for about a year and a half and having never seen the track in person, it makes me feel good that people are enjoying it so far. I recently got a VR headset and have yet to really test it out on the track. The road surface is one of my next updates. Just a little slow on learning all the tricks to making it look real. Thanks again and have fun racing!
Had a few issues regarding the car floating and disappearing on the full course layout other than that great track.
Fearthefocus
Fearthefocus
Can you hit me up with a screen shot of the floating and falling through?
Very nice! I'm an driving instructor there so will be using this a lot in the off season. The flow is really good, but some of the elevation and camber is off in certain areas. Nice job with the buildings and bridge. Please keep working on it!
Great work, thank you! I am not a member but I have driven there multiple times, including just last weekend. I think you have done a terrific job capturing the flow of the track. This roadcourse is really quite fantastic in real life and your version feels very similar. Congratulations.

What could you improve? I think a few of your turns are more negative camber then in real life. I don't remember any turns having negative camber... most are positive camber. So any turn that is negative in your version should probably be neutral or slightly positive instead.

Also, there is at least one turn where I think the elevation should change. I think it is turn 2 on the real life track map... which is actually a few turns right before where you have the car starting in a hot lap in AC. So it is near the end of your hotlpap but actually turn 2 on the real life track, if that makes sense. Anyway, it is a short downhill stretch then a right turn leading to an uphill left onto the straight where your hotlap begins. On the real track that downhill into the right turn feels like more of a downhill then it does in your version. You aren't too far off but it needs to be a bit more of a drop. I think the camber is mostly neutral there.

Regarding the uphill chicane that someone else commented on... it feels pretty good to me. In real life, if you hustle through there, you feel the car get light as you crest it. I didn't feel that exactly in sim but that doesn't mean your track is off. I would say the curbing in real life is slightly different. The humps are large and to be avoided but the curbing that leads up to the hump is wider than your version but also mostly flat. It isn't quite a typical piece of curb ... you feel it as you go over it but not as much due to the height being minimal, if that makes sense.

Anyway, again, great work. This track is a gem and you've captured it well.
Fearthefocus
Fearthefocus
Thank you for the positive feedback! I've been working on a pretty major update to the track that takes a lot of those changes into account. I've been lucky enough to have some people who have actually driven the track provide me with some great info! The next update will have all the trees re-done, 28 pit stalls and every layout including a layout utilizing the chicanes. Now if only these trees would go a little quicker.....

If you see anything that I might have missed or need to change please feel free to let me know and I hope you enjoy it!
Love the track. What a great job, thanks for this. Looking forward to any further updates you'll be making
Correct map - feel free to use in future updates!
https://mega.nz/#!e5BFGZaT!V7dz2zTwVPCHLpHG0STZEVEA4RIANeGxvjE1Mb1g9kc
Just a little feedback from a member (not sure if you are), but there are now relatively large "humps" (think bus stop at the Glen) at the switchback where you've left it unpaved.

Not 100% accurate, but pretty darn good. What info are you basing the track off of?
Fearthefocus
Fearthefocus
I used RTB for the height data and just tried to match the elevation changes to video's that are out there. Still a lot of work to be done so thank you for the review! I'll check into those humps tonight.
I wonder what it makes sense to put a similar post without a picture or a video, and how to go and buy something without knowing what's inside .
Trazado muy divertido y adictivo, esperamos la versión final con ganas!
nice track, good work. But 12 Pit boxes only?
Fearthefocus
Fearthefocus
The main pit area is pretty small so 12 is all that would fit properly at the moment. I do plan to add pit boxes to the second pit area. Should hopefully get around 30 boxes in total.
good an solid track.
only find a texture bug at the 2nd pit where you can see trough the map.
note: you can add track maps with the content Manager if you have it. works pretty well

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