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Monte Carlo Stage 3 - TTM V1.04

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Awesome job and fantastic track , thanks mate !
Amazing track, really good snowy feel.
Amazing track, thanks!
I would give you 10 points if possible

Amazing track !!
Awesome work mate, thanks a lot for your work !
This is a great rally mod. Thanks!
Premium
Very good track; very well done. But...
I was unable to start the run - even hotlap - until I check the log which ended by:
[code]LOADING SPLINE: content/tracks/montecarlostage3/ai/fast_lane.ai
Loading AI Spline: content/tracks/montecarlostage3/ai/fast_lane.ai
AI SPLINE VERSION 7
LOADING VERSION 7
LOADING GRID DATA
Calculating radius
Spline is at last version

CRASH in:
OS-Version: 6.1.7601 (Service Pack 1) 0x300-0x1
d:\dev\devkn5_release15\ksphysicsac\ai\aispline.cpp (667): AISpline::calculateNormals
d:\dev\devkn5_release15\ksphysicsac\ai\aisplinerecorder.cpp (278): AISplineRecorder::load
d:\dev\devkn5_release15\ksphysicsac\ai\aisplinerecorder.cpp (26): AISplineRecorder::AISplineRecorder
d:\dev\devkn5_release15\ksphysicsac\track.cpp (125): Track::initAISpline
d:\dev\devkn5_release15\acs\trackavatar.cpp (440): TrackAvatar::initPhysics
d:\dev\devkn5_release15\acs\trackavatar.cpp (62): TrackAvatar::TrackAvatar
d:\dev\devkn5_release15\acs\sim.cpp (896): Sim::loadTrack
d:\dev\devkn5_release15\acs\racemanager.cpp (328): RaceManager::initOffline
d:\dev\devkn5_release15\acs\racemanager.cpp (170): RaceManager::loadSessions
d:\dev\devkn5_release15\acs\sim.cpp (288): Sim::Sim
d:\dev\devkn5_release15\acs\splashscreen.cpp (296): SplashScreen::postRender
d:\dev\devkn5_release15\ksgame\game.cpp (185): Game::onIdle
d:\dev\devkn5_release15\ksgame\game.cpp (210): Game::run
d:\dev\devkn5_release15\acs\acs.cpp (434): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000776D59ED)
00000000776D59ED (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007790B371)
000000007790B371 (ntdll): (filename not available): RtlUserThreadStart[/code]
So, I've removed the ai files and then the level loaded fine.
I'll say "Excelent -" because of those nasty small stones made of vibranium or some other out of earth material :D which suspension can't overcome. But in general it's great.
I like the track, looking forward to drive this with 4wd - thanks for this!
Frankly an amazing track ! The grip is very realistic with Kristaps' surface.ini, you should make that by default so we can use this road online (solo players can put the other value to their liking, but for online we need to all have the same file)

You have 2 problems mate for online :

- your name contains some characters assetto doesn't like, I personally had to rename it to a lowercase name without any space or anything (montecarlostage3)
- we'd highly like you to put 16 pits or more, so that we can put multiple cars and people can switch from one another (lower number of pits only allows for same car otherwise we can't drive together in groups).

I'd like to thank you for your work, and really hope that you'll consider my suggestions as this road will be hosted on the NekoRacing - Roadtrip <3 server in 2 weeks if its useable as we'd like, you did an amazing job and its a real pleasure to see such content on AC !
TTM75
TTM75
Thanks for you comments. I still make some tests with different surface.ini files, so next update will include only one file. I will rename also folder and add more pits. ...hopefully next update will be released in 2 weeks. :)
i dont mean to be rude but i think thers a bug where i cant see anything when i get in the map,

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