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Monte Carlo Stage 3 - TTM V1.04

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I'll say "Excelent -" because of those nasty small stones made of vibranium or some other out of earth material :D which suspension can't overcome. But in general it's great.
Amazing work. Only complain I have is that some areas it's hard to determine where the road goes since it's all white in some areas. Maybe it's my setup idk.
Great rally stage
This + the Ruf = the best AC experience so far.
Thanks.
Masterful!!
What really amazes me, behind all other stuff, is - how * long is this stage!
I was driving with Broadspeed Jaguar and keep thinking "omg, it's so hard to keep it on the black stuff (white I mean) how much longer do I have to do it?!?" but, during this amazing 13 minutes record lap:), smile was never off my face. :)
And you even make trackside cameras! Wow mate you really did some great job.
Thank you.
TTM75
TTM75
Thanks. I took few hours to add trackside cameras, but i wanted to add them. :) ..Wait until you see next version. I have many new details to add.
just brilliant bud thanks
Premium
Very good track; very well done. But...
I was unable to start the run - even hotlap - until I check the log which ended by:
[code]LOADING SPLINE: content/tracks/montecarlostage3/ai/fast_lane.ai
Loading AI Spline: content/tracks/montecarlostage3/ai/fast_lane.ai
AI SPLINE VERSION 7
LOADING VERSION 7
LOADING GRID DATA
Calculating radius
Spline is at last version

CRASH in:
OS-Version: 6.1.7601 (Service Pack 1) 0x300-0x1
d:\dev\devkn5_release15\ksphysicsac\ai\aispline.cpp (667): AISpline::calculateNormals
d:\dev\devkn5_release15\ksphysicsac\ai\aisplinerecorder.cpp (278): AISplineRecorder::load
d:\dev\devkn5_release15\ksphysicsac\ai\aisplinerecorder.cpp (26): AISplineRecorder::AISplineRecorder
d:\dev\devkn5_release15\ksphysicsac\track.cpp (125): Track::initAISpline
d:\dev\devkn5_release15\acs\trackavatar.cpp (440): TrackAvatar::initPhysics
d:\dev\devkn5_release15\acs\trackavatar.cpp (62): TrackAvatar::TrackAvatar
d:\dev\devkn5_release15\acs\sim.cpp (896): Sim::loadTrack
d:\dev\devkn5_release15\acs\racemanager.cpp (328): RaceManager::initOffline
d:\dev\devkn5_release15\acs\racemanager.cpp (170): RaceManager::loadSessions
d:\dev\devkn5_release15\acs\sim.cpp (288): Sim::Sim
d:\dev\devkn5_release15\acs\splashscreen.cpp (296): SplashScreen::postRender
d:\dev\devkn5_release15\ksgame\game.cpp (185): Game::onIdle
d:\dev\devkn5_release15\ksgame\game.cpp (210): Game::run
d:\dev\devkn5_release15\acs\acs.cpp (434): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000776D59ED)
00000000776D59ED (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007790B371)
000000007790B371 (ntdll): (filename not available): RtlUserThreadStart[/code]
So, I've removed the ai files and then the level loaded fine.
Fantastic work mate! Just tried it with my graphics mod and the colours, lighting and textures are perfect which mod mod tracks are way off the mark. Took this video just to show you; https://youtu.be/tPoftWGHus0
TTM75
TTM75
Thanks.. There is still a lot of room to improve this stage to make it perfect. :) Maybe someday i have time and motivation to update this nice stage. :)
Finally I can enjoy this track, it didn't work before and I don't know why. Anyway, great attention to detail, fantastic job with mixed road surface types. Very tricky at 10 degrees & street tires, loads of fun at the same time. Big thanks!
5 star
thank you from Greece very good job,keep going!!!!!!
A brilliant work and thank you very much for this ;-)
Brilliant! waiting for someone to make Lancia Delta Integrale Evo II for this map
Simply nice work. Thanks
Not driving this one, yet. But feel it high-quality work - thanks for That and kind regard!
Premium
I like it, with the 4wd physics coming very soon this is gonna be great
TTM75
TTM75
Thanks. I also looking forward to see 4wd cars..
Such an awesome track. Yes it's a conversion but a very good one to say the least, nice textures used. I was shocked to even see all the snow spray off the tiers. I'm glad you had that thought. This will take me a while to learn though as I can hardly make out some of the road ha. Only if other modders will learn by you're example, well done.
TTM75
TTM75
Thank you. I spend many hours to make those road and snow textures before i was happy with them.. Sadly because of AC limitations i can't add all small nice touches to make stage even more realistic..
A wonderful work...amazing ;-) !!!
I like the track, looking forward to drive this with 4wd - thanks for this!
Frankly an amazing track ! The grip is very realistic with Kristaps' surface.ini, you should make that by default so we can use this road online (solo players can put the other value to their liking, but for online we need to all have the same file)

You have 2 problems mate for online :

- your name contains some characters assetto doesn't like, I personally had to rename it to a lowercase name without any space or anything (montecarlostage3)
- we'd highly like you to put 16 pits or more, so that we can put multiple cars and people can switch from one another (lower number of pits only allows for same car otherwise we can't drive together in groups).

I'd like to thank you for your work, and really hope that you'll consider my suggestions as this road will be hosted on the NekoRacing - Roadtrip <3 server in 2 weeks if its useable as we'd like, you did an amazing job and its a real pleasure to see such content on AC !
TTM75
TTM75
Thanks for you comments. I still make some tests with different surface.ini files, so next update will include only one file. I will rename also folder and add more pits. ...hopefully next update will be released in 2 weeks. :)

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