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Improoved AI Line for San Francisco GRiD HQ-Real 1.0 2020-06-01

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I made a new AI-Line (fast_lane.ai) for San Francisco GRiD HQ-Real 1.0. It's not perfect as I tried to avoid that the AI cars cut the curves too much and bounce on the kerbs. In any case, they are faster almost 5 seconds in practice laps. just put on track folder/AI subfolder, make a backup copy of the original file before, in case you want to go back to the slower one.

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Thanks. The AI get through turn 1 without killing themselves now lol
Your AI lines are great, Just wanted to add, as you say in you text about the AI. there will still be incidents in some corners with the AI cars no matter how well we try to control them. This is a tough track for AI cars. I created some new side lines tonight and playing with AI hints tomorrow for this track. There are 3 or 4 corners that are problems for the AI. See if anything helps the next day or so. These lines are strictly for AI and do not effect live online racing.
Marcoca61
Marcoca61
tx mate...where do u have probs with AI crash, i've noticed some of them have probs on the last curve before the last chicane, and i think the elevation parts, tipical for Frisco, are non so good for race cars, the AI lost so many RPM because when they jump the automatic shift go up to the next gear, so when they go down they are under the correct rpm power...but there's nothing we can do....

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Marcoca61
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340
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255.6 KB
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