Hot Wheels

Hot Wheels 2.0

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KTM X-Bow or open top cars are best for this track. Ramps don't have a collision mesh unfortunately. From the top of the Tool Cabinet to the end of the Milling Table and back is the intended lap. Pit Boxes 0-7 are on the tool cabinet. Pit Boxes 8-15 are on the floor. A race with 8 cars total would almost work. There is one secret passage and two cartoon characters hiding.

This was my first track with the main intention of getting a file from SolidWorks into VR. Thanks to everyone who post free CAD files and detailed tutorials online!
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3D Model References:
Tool Cart - Eliezer Moraes Silva
Saftey Glasses – Esther Jang
Drill Press – William Middendorf
Arduino Uno – ?
Wire Snips – Todd Abernethy
Wire – Lucas Ribeiro
Plastic Bin – Davor Granic
Soldering Station & Tip - Marco
Calipers – Tim Zheng
TI-84 – Joseph Aja
Tape Gun - Stano
Multimeter – Felece Azzurra
Socket Wrench – Fumihiko Ogawa
Towlie – Alien Dagwood
Sleeping Dog – Mustang Dave
Shoes – Vahid Mostofi
Door – Matthew Lioukras
Bender - Dragonator
Lathe – Zuingli Santo Bandaso
Mill – Nuno Felix
Step Clamps – McMaster Carr
Stool - Lyon
V-Block – Raja Stark

Latest updates

  1. Textures

    Driving surfaces get textures Collision meshes updated

Latest reviews

Very nice track. Some weird collisions it seemed to me, but very nice to play! I think it could even be better with a little work
Jesusavesouls!
Good Job. I hope you add more things. Instead of using this circuit as a race, you could use it, to play hide and seek
Fun to drive. I liked the idea form the rf days. However AC has a limited potential for content like this. For example the shadows are a problem.
dielwan
dielwan
Thanks! The track isn't the prettiest but has some cool models to browse. I wonder what the modding community will be able to do with Unreal Engine and AC Competizione.
dude this is pretty fun and has a lot of potential! i really enjoyed the wall ride. id say some textures, at least placeholders, are a must soon. its hard to tell youre moving with no nearby reference. also not a fan of the mesh being drastically different from the visual geometry, like going down the cardboard box. maybe a piece of paper or manila folder to represent the curved bit?
dielwan
dielwan
Thanks for the feedback. Theres definitely some areas of the track where the lack of texture means you have no sense of speed, like in the lathe. Turning the map on helps give a little better sense of speed. The invisible road could use a little more work, I designed it and still have trouble driving it, haha.

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dielwan
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