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GP 1976 HE 1.05

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Good and clean Mod, difficult as it must be. It is a shame that rFactor AI is not so smart. I was trying to test long distance, but AI vehicles constantly compromise my driving line, which not easy on this type of cars.
Another fantastic mod, but I'm having a problem; the auto-blip assist doesn't seem to work properly, the blip is either too weak or non-existent, so the car gets super unstable on downshifts. I can blip it myself, but I don't have a clutch, so I'm timing my blips to the auto-clutch and its a bit difficult. I've only driven the Ferrari and McLaren so far, so not sure if it's all the cars, but it's definitely an issue with those 2.
Very pleasant mod, nice graphics. Thanks a lot !
Gracias por seguir apostando a Rfactor
I'd like to give 5-star rate if not for one graphics issue. Maybe it's something on my side, but the tires in 2nd load looks like just an empty tread (there are no wheels inside). All cars a little bit far from my own on track have such kind of 'empty wheels'. I checked Lotus tires and the GY_LF_MED.GMT file looks exactly like that - the tire tread only. The same for other MED load files (LR, RF, RR tires). I'm using "max' graphics option for opponents vehicles in the race. I wonder if I'm the only one having that issue?
EDIT - about my previous entry.
I changed the <MAX> load values for tires in every .gen file from LODIn=(0.00) LODOut=(8.0) to LODIn=(0.00) LODOut=(80.0), from LODIn=(8.00) LODOut=(20.0) to LODIn=(80.00) LODOut=(120.0) and from LODIn=(20.00) LODOut=(500.0) to LODIn=(120.00) LODOut=(500.0). Now the opponents tires (wheels) looks okay in race. I didn't notice any significant fps difference. Now I can gladly add the 5th missing star.
M
Markosamo
thanks for reporting this. Indeed we worked tyres in a different way, and load values were not accurate. update for everbody
Great work
Good job! Thanks

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