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GP 1976 HE 1.05

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mod 1976 historical edition
GRAB_133.JPG


based on Chiefwiggum/ rf2 works/ TeamCREW from F1C-Brabham BT45 based on Luigi70 work /ASR
sounds from wolferi

Skins : select the right skin for the right model on main menu
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GRAB_261.JPG
GRAB_187b.JPG

Carset :

Ferrari 312T/T2 : N.Lauda/C.Regazzoni/C.Reutemann
Tyrrell 007/P34 : J.Scheckter/P.Depailler
Lotus 76 : M.Andretti/B.Evans/G.Nilsson
Brabham BT45: C.Reutemann/L.Perkins/C.Pace/R.Stommelen
March 751B/761 : .V.Brambilla/R.Peterson/H.Stuck
Mclaren M23D/M26 : J.Hunt/J.Mass
Shadow DN5B/DN8 : T.Pryce/JP.Jarier
Surtees TS19 : B.Lunger/A.Jones
Wolf-Williams FW04/FW05 : J.Ickx/A.Merzario/M/Leclere
Ensign N174/N176 : C.Amon/J.Ickx
Hesketh 308D : H.Ertl/G.Edwards
Ligier JS5/JS5B : J.Laffite
Parnelli VPJ4/VPJ4B : M.Andretti
Penske PC3/PC4 : J.Watson
Fittipaldi FD04 : E.Fittipaldi/I.Hoffmann
Kojima Ke007 : M.Hasemi
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GRAB_133b.JPG

Latest updates

  1. additional grip & traction control

    v1.05 Cars are easier to drive- more grip & traction control Delete older version before...
  2. fixed tyrrell bugs

    fixed tyrrell textures bugs +Depailler's helmet for 007 version Sorry Please delete older...
  3. graphical bug

    Only if you had a little graphical problem with "empty tyres" on some part of the track Please...

Latest reviews

Good and clean Mod, difficult as it must be. It is a shame that rFactor AI is not so smart. I was trying to test long distance, but AI vehicles constantly compromise my driving line, which not easy on this type of cars.
Another fantastic mod, but I'm having a problem; the auto-blip assist doesn't seem to work properly, the blip is either too weak or non-existent, so the car gets super unstable on downshifts. I can blip it myself, but I don't have a clutch, so I'm timing my blips to the auto-clutch and its a bit difficult. I've only driven the Ferrari and McLaren so far, so not sure if it's all the cars, but it's definitely an issue with those 2.
Very pleasant mod, nice graphics. Thanks a lot !
Gracias por seguir apostando a Rfactor
I'd like to give 5-star rate if not for one graphics issue. Maybe it's something on my side, but the tires in 2nd load looks like just an empty tread (there are no wheels inside). All cars a little bit far from my own on track have such kind of 'empty wheels'. I checked Lotus tires and the GY_LF_MED.GMT file looks exactly like that - the tire tread only. The same for other MED load files (LR, RF, RR tires). I'm using "max' graphics option for opponents vehicles in the race. I wonder if I'm the only one having that issue?
EDIT - about my previous entry.
I changed the <MAX> load values for tires in every .gen file from LODIn=(0.00) LODOut=(8.0) to LODIn=(0.00) LODOut=(80.0), from LODIn=(8.00) LODOut=(20.0) to LODIn=(80.00) LODOut=(120.0) and from LODIn=(20.00) LODOut=(500.0) to LODIn=(120.00) LODOut=(500.0). Now the opponents tires (wheels) looks okay in race. I didn't notice any significant fps difference. Now I can gladly add the 5th missing star.
M
Markosamo
thanks for reporting this. Indeed we worked tyres in a different way, and load values were not accurate. update for everbody
Great work
Good job! Thanks

Latest News

Author
Markosamo
Downloads
743
File size
532.3 MB
Views
9,434
First release
Last update
User rating
5.00 star(s) 7 ratings

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