Flüela Pass (Switzerland)

Flüela Pass (Switzerland) 0.5.1.2

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Amazing quality of the road feel. I’ve done more than 500kms on this road, one of the best as far as I can tell. Looking forward the next updates. Very good job mate! Many thanks for sharing.
Wooow. Great update in terms of graphics, lots of new details which makes it beautiful! well done !!

2-3 things I observed after 10 mins switching back and forth between this version the former one :

1) with this update, some skidmarks are ¨"moving" while driving. Kind of a glitch. It does not happen for all of them, far from that, but some have a weird behavior (they are static...). FYI, I am using CM, "use new implementation", and I dont reset them and sabe them between game launches. Let me know if you need more details where I observed this.

2) the roadfeel in the wheel feels a bit different (Simucube 2 here). Personally, I prefer the older one, but just my 2 cents, it wa a bit more grainy.

3) using CSP 1.78 preview 1, and Pure 0.75 and filter PP Evo GT. Road is very bright at noon....was not having this the previous version.

870kms on this road with porche cup....it´s really a blast! thanks again.
D
DrDownload517
Thanks for your feedback, i will come back to you via pm early next week to take a look at these things as im currently not at home.
Amazingly authentic feeling to drive this road even in this early state. One of my favourite 3 roads at the moment.
nice one :D
if its helpfull, last year i`ve made kind of a database of 360 footage of the swiss passes. you can find the Flüela here:
https://www.youtube.com/watch?v=Btcss1OfUig
https://www.youtube.com/watch?v=ydoiEAtrDSw
D
DrDownload517
Nice work! Will take a look into these for future updates, thanks for the heads up
Excellent scale and wonderful flow. Easy to crash when you are watching the scenery. Some rough spots and need some more track and roadside detail, still an amazing feeling for open road driving.
Premium
I remember the Fluëla pass of my holidays in Davos. Nice to be able to drive the pass att home
Lots of potential. The road surface and the mountains are spot on. Looking forward to more updates...
Wonderful road! Love it so far. Really looking forward to updates -- it's going to be amazing.
Lots of potential in this, it looks very promising, although certainly rough around the (literal) edges. Just drove up there a few months ago, it definitely felt recognizable. Really looking forward to seeing you progress with this!
Premium
a little bit too narrow road for my fast Devel Sixteen car (500+ km/h), otherwise very good, any chance to do a little bit wider road? Can't drive flat out (not tested full trip yet...)
D
DrDownload517
The target has been to stay as accurate to the real road as possible, therefore i sadly have to say no. There might be some adjustments at certain places, but the general width of the road will stay at around 8 to 13 meters.
Looks nice but my wheel ffb is constantly vibrating, is the point of origin very far from the start line? I have some huge tracks that don't vibrate nearly as bad. Could be something on my fault but other tracks work fine
As a swiss guy im very happy to have something to drive around close to home! and i can see it has lots of potential, even tho it is already really nice work. im gonna spend a lot of hours here, thank you for this, cant wait to see more in the future
Very good start !
I did this road back in 2019 on motorbike !

Here is a list of the improvements :
- Road seems more rough than IRL
- Hairpin turns are especially the rougher
- Missing the white lines on the road
- Missing the Flüelapass sign in the middle, near the lake (that you made, I recognized the blueish color :D )
- Even if I drove in this direction, a reverse track could be also enjoyable

In short, it brings back memories of the real deal, kudos to you !

In case you're looking for other passes, may I suggest : Grimsel, Susten, Umbrail.

Greetings from Switzerland !
There is a lot to work on, but the premises are good, let's hope that the further developments and future updates will give the result that is expected from such a track. I would suggest creating a floor (before the start of the pit lane) where to implement a pit area with at least 24 lay-bys.

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