This is the Ferrari 250 GT SWB release 2.
Scott and Greg made an amazing work with the physic. They upgraded the "official patch" physic.
Beni gave very beautiful textures for cockpit and I add few polygones in the dash model to underline his work.
Basically, the cars are the same. I advice to sell your old Ferrari 250 SWB from you profil before the installation of the new cars.
You only have to unzip the file in the GAMEDATA folder.
The game doesn't accept price changing when the car is bought. That's the reason why the n°68 becomes the n°319.
My old n°68 had a wrong price (1000). A new price in a bought car may format the profile. The real car ran Le Mans Classic with the n°318.
So I decided to forget n°68 from "Pau's Grand Prix". The bik video show the old number.
Anyway, most of the Aston Martin DB4GT I will release, ran the same race.
I feel really sorry for the long wait. Family man life is more busying than I though. The Aston Martin is 99% ended and will follow.
__________________________________________________________________________
Special Thanks to Victory Lane Magazine
http://www.victorylane.com/
for technical help on the engine and chassis physics.
__________________________________________________________________________
Also thanks to:
MANY THANKS TO ALL THAT WORKED ON THIS CAR !!!!
Ferrari 250GT SWB TEAM:
Scott "Clevy911" Clevenger - physics editing, track testing
Greg "Greg7" Davis - physics editing, track testing, technical info
Cesario "Cesare" - track testing, setup and technical advice
Luke "DucFreak" Marx - all original sound set
Beni - cockpit textures
Sunalp2 "Prof Fate" - Add-on cars, headlight fix
Butch - 3D models
Scott and Greg made an amazing work with the physic. They upgraded the "official patch" physic.
Beni gave very beautiful textures for cockpit and I add few polygones in the dash model to underline his work.
Basically, the cars are the same. I advice to sell your old Ferrari 250 SWB from you profil before the installation of the new cars.
You only have to unzip the file in the GAMEDATA folder.
The game doesn't accept price changing when the car is bought. That's the reason why the n°68 becomes the n°319.
My old n°68 had a wrong price (1000). A new price in a bought car may format the profile. The real car ran Le Mans Classic with the n°318.
So I decided to forget n°68 from "Pau's Grand Prix". The bik video show the old number.
Anyway, most of the Aston Martin DB4GT I will release, ran the same race.
I feel really sorry for the long wait. Family man life is more busying than I though. The Aston Martin is 99% ended and will follow.
__________________________________________________________________________
Special Thanks to Victory Lane Magazine
http://www.victorylane.com/
for technical help on the engine and chassis physics.
__________________________________________________________________________
Also thanks to:
MANY THANKS TO ALL THAT WORKED ON THIS CAR !!!!
Ferrari 250GT SWB TEAM:
Scott "Clevy911" Clevenger - physics editing, track testing
Greg "Greg7" Davis - physics editing, track testing, technical info
Cesario "Cesare" - track testing, setup and technical advice
Luke "DucFreak" Marx - all original sound set
Beni - cockpit textures
Sunalp2 "Prof Fate" - Add-on cars, headlight fix
Butch - 3D models