F1 2020 - Tire performances for 25% race length and others mods

F1 2020 - Tire performances for 25% race length and others mods 2.3

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Is there any external link for the download? direct download is too slow for my internet sadly
Poubelle
Poubelle
Hello,
No, sorry. I know download performances on Racedepartment can vary significantly.
It depends on the moment.
The mod is really good! I tested it on 5 races in career mode (1st season) and I found a pattern, at the end of the race, the top 10-11 drivers only pitted 1 time, soft to medium or soft to hard. Everyone else that pitted 2 times were all top 12-20.
That's kind of a problem because the only strategy that works for AI is to pit 1 time, all races were won by a ferrari and then a team like alfa romeo or haas.
Bottas and Hamilton always pitted 2 or more times and finished below top 10 even though they qualified top 3. I really liked it anyway because it swapped some teams around.
Спасибо за мод мой дорогой друг)) но есть просьба ,не мог бы ты сделать такой же только без мода на повреждения машин,был бы благодарен тебе за это
Hello friend, your mod is fantastic, one caveat is that, in 25% mode the AI stops 2 times without needing, like Hamilton stopping for the 2nd time with 3 laps to go, or Verstapem stretching the first stop until lap 9 with soft tires and putting on medium and then stopping again putting on medium tires again, it was meaningless, in short, in 25% everyone made 2 stops except me, tested track italia and spilberg
Excellent mod, recommend to anyone who wants to make the game much more fun
Poubelle
Poubelle
Thanks for your feedback, very appreciate it :)
First of all, great mod! The idea itself is excellent, execution is almost flawless. Races are much more interesting.
However, there is a caveat. I said that execution is ALMOST flawless, because there are a few kinks in the system. First race of the season, Melbourne, dry track. Sergio Perez started on Soft and switched to the Hard compound after four laps. And that turned him into a sitting duck. He was 3 seconds (THREE MOTHERF***ING SECONDS) slower than everybody else!!! Sorry, but that's just a bit too much to be realistic. He dropped from P9 to P14 in less than three laps!
The way things are now, you switch to Hard tires, you're screwed, plain as that.
The same goes for the Soft compound. I noticed tire degradation of more than 20% per lap! After three laps, the tires were virtually ruined. Again, quite a bit much for my liking.
Overall, a really good mod, but I tend to think you overdid it slightly, both in terms of tire degradation as well as in differences in performance between the different compounds. It makes races interesting, yes, but only through punishing players who pit too late or pick a compound that's too hard. Right now, things are just a bit too extreme. If you could make tire degradation of the softer compounds a bit less harsh and grip levels of the harder compounds a bit less terrible, this might be one of the best mods for F1 2020.
Poubelle
Poubelle
Hello TheCatWeazle !

Thanks a lot for your feedback.
Difficult to find the good equilibrium for a short race in fact ^^ .

In my last update, i increased HARD compounds grip (C1) +4% to help.
However, i didn't touch the wear of soft tyres. It's very very sensitive at this level, and quickly it's will set the soft tyres as the only one solution. And in carreer mode, after 1 or 2 seasons, for sure it's will be the only one option for all cars.

I appreciate your feedback and details. Thanks :)
Hey, ich habe probleme beim installieren der Mod. Es funktioniert alles bis auf die Mod im Spiel. Die Reifen Balance ist immernoch gleich. also die Mod hat nichts gebracht. Kann mir da jemand weiter helfen? LG Jan
Poubelle
Poubelle
Hallo,
Ich spreche sehr wenig Deutsch, tut mir leid.
Um den Mod zu installieren, lade den Mod herunter und entpacke die Zip-Datei.
Dann müssen Sie das Verzeichnis / 2020_asset_groups in das Spielverzeichnis / F1 2020 kopieren.
Dieses Verzeichnis existiert bereits, es überschreibt normalerweise vorhandene Dateien.

Thanks to google translate, because my german is very bad xD
I only want tyre mod not the other mods. Can you extract tyre mod only? Thanks.
Poubelle
Poubelle
Hello,

Not completely possible :
- main part of tyre mod (grip/wear ...) are inside the tyrecompounds.erp. So, you can copy/past only this file if you want.
- but, the wear of each kind of tyres has been updated to be coherent with cars files. In each cars files, you have a value (UpgradeWear) which are set to 2.0 for the tyres wear. (instead of 1.0). Each cars files included others mods like slipstream, damages mod and puncture wear ratio.

--> if you keep only the tyrecompounds.erp file, you will have the tyres behaviour of this mod but
- with less wear than without this mod and the original game's wear (around -30%).
- and original strategic panels too.

Moreover,
- for pneumatic aspects at worn state, its content is otherwise in the common.erp file, in the texture part.

So yes it is possible but we have to deconstruct a lot of things.
just thank you
Great mod but I think the hard compound tyres do not feel right. They are pretty much unusable because of its very low grip. Is there a way to change it?
Poubelle
Poubelle
Hello,
You can quickly update the first value of the wetness Grip inside the tyrecompounds.erp.
I explaine :

- you need the EGO ERP Archiver 7.0 to be able to open, export and reinport the xml part inside ERP files.
EGO ERP Archiver : https://p2t5r.itch.io/ego-erp-archiver

- before, you need to download NET. Core 3.1 to make it turned (NET CORE 3.1)
NET CORE 3.1 : https://dotnet.microsoft.com/download

- after, you can open the ERP files of tyre compounds for F1 cars which are here :
\F1 2020\2020_asset_groups\f1_2020_vehicle_package\tyrecompounds
you open the file typecompounds.erp.

- you export the xml file
- you modify the xml files as you want,
For your question : you can increase the first wetnessgrip value of HARF and HARR tires for example. This is the grip value for dry conditions (0% humidity). The higher this value, the more grip you will have on dry ground.

<Wetness>
<WetnessGrip numVertices="33">
<SplineElement x="0.000000" y="0.8400" />

For example : 0.88 or 0.99

- you import after the new xml file inside the ERP files
- don't forget to make backup
- you can use tools like notepad++ to modify easily xml files.

2 key points :
- changing this value could change heavily the strategies proposed ... the HARD compounds will became some time the only one solution used because clearly the fastest.
- Don't forgot that tracks don't have the same HARD or MEDIUM or SOFT compounds. So sometime changing the HARD will not change anything for exemple for tracks that use C2/C3/C4. Because the C2 WHITE is in fact the MED tyre compounds.

That's why finding the equilibrium for every tracks and having 1 and 2 pit stops strategies is not obvious ^^

Good luck :)
Absolutely fantastic! Strategies work, AI choose different strategies, some 2 stop, some 1. Mixes everything up just like a 100% race. Perfect!
Poubelle
Poubelle
Nice, thanks for the feedback.
Love this mod!
Poubelle
Poubelle
Good ^^
Great for those that don't want to do 50 or 100% races stupid Codemaster's still have cars pit just after saftey car returns to pits stupid idiots great mod though. you cant beat the idiot company's of this world.

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