Duck Hollows

Duck Hollows 202202

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Download link:
https://www.racedepartment.com/downloads/duck-hollows.45185/updates

Merged GTR2 and GTREvo in one zip

Added crowd and objects.
Trackside color adjustments.
Increased number of laps
Changed race hours, the qualifying session is at night (Evo).
AIW corrected for racing (not for practice and warmup).
There is still a problem with garage positions.


Installation
GTR 2 and GTR Evo:
Copy the folder DuckHollows to Locations folder.


GTR2:
Copy files from GTR2 folder to the DuckHollows folder. Overwrite if files exist.



GTR 2 and GTR Evo:

If anything is not working in the game - the track cannot load, crashes while starting.
Copy textures to Teams folder, don't replace if the files are there.
Backup specialfx.tec in Locations folder and copy the attached file.
GTR2 may require the 4GB patch.


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Added collision fences not to fall out of the track.
Added background. Not perfect, because this is a winter landscape. I have to go there in late summer.
Added buildings, cars, people and other objects.
Adjusted sharpness of close and distant objects.

These electric poles are the only difference in the Evo version.
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Can anyone help me with the garage positions? Everything works fine except the first 6 or 8 cars.
The AIW was created in Bobs Track Builder for rFactor.
How can I edit something that I cannot see?
duckhollows_015.jpg
Added water ponds, added animated flag marshalls and spectators.
Added trees, cars, video and banners, rearranged objects.
AIW corrected, cars do not sink in corners. If you liked the previous AIW, it is here too.
Garage way out corrected to left.

There is still a problem, that some AI cars cannot start, they flip at start and stay there until the end.

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What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

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  • Cross-platform play

  • New game Modes

  • Other, post your idea


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