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CSP GamepadFX Falloff 0.3

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OUTDATED

Please see:
https://www.racedepartment.com/downloads/couchmode.56460/

Adds a falloff to gamepad input stick which slows down the steer input returning to 0 value

Since gamepad sticks are centered and will bounce back when you release them it might interfere with precision, especially if you have the input set to high sensitivity. This helps with that.

Also adds a slight force feedback to input by default. Settings are in the lua file, live reloaded.

My gamepad settings in Content Manager for reference are as follows:

Speed sensitivity: 50%
Steering speed: 100%
Steering gamma: 300-350%
Steering Filter: 95%
Steering deadzone: 0%

Installation​

Drop the folder inside the zip into Assetto Corsa\extension\lua\joypad-assist\

Latest reviews

Can you make so the FFB assist only works when you steer? most of the time the assist make the car bounce to the other side and steer itsefl out of center.
This script really solved all the caveats of playing with an gamepad for me.

But the recommended settings makes the car very unresponsive, "understeery", and just too "heavy" for me.
I use the following ones, and it works wonders for all cars I've tried (Citroen DS3 WRC, Ferrari 488 GT3, RSS F1 2021, Porsche Cayman Turbo S and McLaren P1 GTR):

Speed sensitivity: 70%
Steering speed: 1%
Steering gamma: 100-200% (Higher values makes the car easier on corner entries, but more understeery. I use 125%)
Steering Filter: 0%
Steering deadzone: 0%

This makes the cars way easier to drive, while still allowing to get close to the limits of the cars. The McLaren P1 GTR is way more manageable with this script and a very fun drive.
Just what i needed to improve my steering with the pad, thank you :) Just a question: Is it possible to reduce or increase the falloff?
X
xf08
You mean, to slow it even more or speed it up?
Edit the lua file, and decrease the reboundSpeed value to slow it and vice versa.

I know not all of us are keen on editing source files but until Content Manager gets a way of editing variables in lua scripts that's the only way.

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xf08
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