Cadwell Park for GTL by motorfx

Cadwell Park for GTL by motorfx V3.1

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Cadwell Park 3.1for GTL
Butch's 250 GTO HERE:https://www.racedepartment.com/downloads/ferrari-250gto63-by-butch.22046/
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The first events were held in 1934 and club events are still held there today.A narrow older style track layout make this one tricky to master, This track was originally created for GPL by Geoff Oliver and a superb job was made of it. this track from the 1965 version initially converted to rfactor by myself and phil, to a more updated current era, phil skillfully used an early version of trackmaker to convert the original track , which was left aside waiting for an ai, but thanks to ISI for giving us the AIW editor , I was able to make the AIW file firstly for the original layout, then the later versions. but still found running more cars than 19 could cause problems on the narrow roadways.
so its recommended to only run with that many .....
Much of the original gpl model was modified by myself, including the inner grass areas, banking, buildings, new trees and a lot of the track itself was changed in max, along with most of the textures to make it more suitable for rFactor. Some of the older buildings/objects have been left to hopefully retain some of the tracks old style charm.
Initially I made the pits and placed them in the original paddock area ( left in ) but before the first rfactor release, I added the new pit area, to the current start/finish straight, complete with the temporary tents used at current events.
remade the aiw with latest aiw editor, (driving the track with the bumpiness in place to create the 78second fast path)
As in the real track certain areas of the track were made to try and represent the fallen leaves and wet patches, near trees ,
in the first version the surface was given bumpiness, but to most that raced it , although it added a challenge, it did cause a lot of requests to have it smoothed , so in these later versions for release to GTL and GTR2 . I`ve remade the materials, but included the areas in the textures again...


huge thanks to GEOFF OLIVER for making this track possible,
version 3.1:
new Road Textures, and odd tree textures
Redone all guardrails
fixed some flashing textures ,and wrong transparency on odd banners and barriers
fixed an area of missing grass in mirror
added new shadows
and a few extra tweaks
Special thanks to Thorsten Rueter for making the camera file , which has some great camera positions and show the features of Cadwell layout .....
thanks to Taku for the Loading Screen and icon
regards
ken
26th March 07
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