AI Crashes - All in One [SemiMoMods]

AI Crashes - All in One [SemiMoMods] v8.2

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- Added an option for the Extreme Meme Damage (typically seen in videos such as Survive Monaco etc.)
This only works for real teams, not myTeam cars.
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No changes, just renamed 'Standard' to 'Increased' to prevent confusion.
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+ Added Realistic Damage Version
- Removed 25% Race Version
- Removed 100% Race Version
(Use Default Tyre Wear for those 2 race distances)
Reasoning: Far too many VTF files to maintain for me. 100% Race Distances tend to be 2 or 3 stop races anyway. And if you're doing 25% Races, well.. why?

New Folder Structure:
3 Options
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Standard Damage: Most likely at least 1 crash per race, often more than that. Occasionally zero.

Realistic Damage: Rare crashes, often front wing damage.
I know this already existed, but it was actually just Default Tyre Wear values (hehe)

Hoping nobody noticed but someone did.

UpgradeWearFactor for 25% races changed from 1.0 to 1.7.
This should give you a pitstop.

Credit: Sir_Pro3 (he loves his 25% races)
- Not happy with the Team Performance Changes. So I've removed it. If someone in the future does a good job of it, I'll happily talk to them about incorporating their mod with mine. However for now, it is too much work, and also not really related to the goal for this mod, which is to cause more AI Crashes.

- Wing Damage was too infrequent. Altered the minimum Speed for Wing Damage to occur from value 4.5 to 3.5
- It seems there was some confusion with the last folder structure, so I've tidied that up so hopefully it can no longer confuse anyone.

- Re-added 'Do Not Add Damage to MyTeam Car' option.
(this means I'm now looking after 216 .vtf files... ree)

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  1. Option 1: Team Performance Changes YES/NO

  2. Option 2: Race Distance

  3. Option 3: Add Damage to MyTeam Car YES/NO
Issue resolved, update the latest Semi Modular Mods!

Thanks all
- Added option to change team performance or leave as default

What do the team performance changes do?
- Aston Martin's base Chassis Mass is lower (making them slightly better)
- Ferrari's base Chassis Mass is higher (making them slightly worse)
- All lower teams (Williams, AT, Alfa, Haas) have increased UpgradeChassisMass values so that they are able to be on par with top teams if they catch up on the R&D tree

Because the top teams Base Vehicle Stats are higher than the lower teams, even if the lower teams catch up on the R&D tree, they are still slightly worse overall than Red Bull / Ferrari / Mercedes. Changing the UpgradeChassisMass value should help with that.

Intended start of career rankings:
Team--------Chassis Mass----Upgrade %---End of R&D Total
1. Red Bull--------795 ------------- 15-----------------780
2. Aston-----------800------------- 25 --------------- 775
3. Merc------------801---------------21---------------- 780
4. Ferrari----------804--------------25---------------- 779
5. Alpine----------807--------------29-----------------778
6. Haas------------811---------------34-----------------777
7. McLaren-------812 --------------36 ----------------776
8. Alfa ------------814---------------37-----------------777
9. Williams-------815--------------40 ---------------775
10. Alpha---------816 --------------38----------------778
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- Minimum speed for SuspensionDamage up from 4.0 < 5.0
- Slightly buffed Aston Martin
- Slightly nerfed Ferrari
- with permission from 'wherli hansnea' incorporated 'Realistic DRS' mod with this
- Slightly altered all damage variables for more realistic race results

Special thanks to:
willmar08, Sir Pro3, GWNMITCH, The1nonly1 & itsmb8
For helping test and find the right values. MVP's
You need to update SemiMoMods Base files first

*YOU WILL NO LONGER SEE AI CRASHES SPLASH SCREEN UPON GAME BOOT - DON'T PANIC*

- Fixed Issue Regarding new SemiMoMods Update
- Removed AI Crashes Splash screen
I can't get to my PC to fix just yet but I will in the next 2 or 3 hours when I can get to my PC.

Basically I messed up and changed an erp I shouldn't have.

Temporarily you could install v.1.01 of the SemiMoMods Base Package and it'll work.

But ideally, I need to alter my mod to suit the new version of the base package.

Fix will be applied soon

Thanks all
Kolarr's mod helps make my mod 10x better!

If you are having minimal amounts of AI Crashes whilst using my mod alone, do yourself a favour and install his aswell.

Link: https://www.racedepartment.com/downloads/improved-ai-for-f1-23.61669/
50% Increased Tyre Wear ✅
35% Increased Tyre Wear ✅
100% Increased Tyre Wear

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Added 35% Increased Tyre Wear Option:
This version bumps up the TyreWear value from 1.0 (Default) to 1.5.
This means that early on in the career, most races will be 2-stop races. Which is (in my opinion) more exciting, and gives the AI more of a chance to get into collisions with each other. A 1-stop is possible with very good tyre management.

Over the course of the season, as you develop your car, tyre wear will become more manageable. Meaning races will become a 1-stop or a 2-stop race.

Once your car is almost fully upgraded, 1-stops will most likely be the optimal strategy.
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PunctureWearMin was set to 0.85 for MyTeamCars (meaning tyres won't puncture until they are 85% worn.

Real teams however was still set to 0.75.

This has been fixed.
50% Increased Tyre Wear ✅
35% Increased Tyre Wear ⚠️ Work in Progress
100% Increased Tyre Wear

------------------------------

Added 50% Increased Tyre Wear Option:
This version bumps up the TyreWear value from 1.0 (Default) to 1.3.
This means that early on in the career, most races will be 2-stop races. Which is (in my opinion) more exciting, and gives the AI more of a chance to get into collisions with each other. A 1-stop is possible with very good tyre management.

Over the course of the season, as you develop your car, tyre wear will become more manageable. Meaning races will become a 1-stop or a 2-stop race.

Once your car is almost fully upgraded, 1-stops will most likely be the optimal strategy.

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