There are now two versions of this track. In my humble opinion, I believe this is the better version (even though you don't have building at main pit stop).
Great map, but the AI is very slow. Did a short GT4 race and only 5 cars of 14 finished on the lead lap. Some are lapping VERY slowly. During qualifying the AI was taking over a minute longer then I was to get around.
Hello
good track , but...
- No map
- On practice mode, the first lap time (going out from pits) is not good :always hot lap.
- In race mod, some AI are stopped on the first turn
Thanks for the feedback!
There's a map app for creating a map (by recording a lap) for any track http://www.racedepartment.com/downloads/track-map-display.3508/
I have not tried it though. (I recommend following the rubbered-in racing line and braking zones when first learning an unknown track)
I think the "first lap timing problem" may be caused by Ahvenisto having strange pit placement; the start finish line is not with the pits.
In fact I never had time to verify if the AI actually can make it to the pits either.
As of the problems with AI, I also noticed the AI having some problems with full grid with some cars. It seems to depend on car choice how many AI you can succesfully get going from the start. I've been able to get 30 running pretty okay so far every time (but have not extensively tested with every car combo :)
Ps, problems with realtime delta timing appear to be because of figure-of-eight layout... this track is strange in many ways! :D
Looks nice, but something is off. Layout is very weird compared to irl at some points but okay on suolenkki. Backstraight/pit area/uphill section are not like on the real track Tarun mutka straight -> under the bridge was closest imo.
There's a map app for creating a map (by recording a lap) for any track http://www.racedepartment.com/downloads/track-map-display.3508/
I have not tried it though. (I recommend following the rubbered-in racing line and braking zones when first learning an unknown track)
I think the "first lap timing problem" may be caused by Ahvenisto having strange pit placement; the start finish line is not with the pits.
In fact I never had time to verify if the AI actually can make it to the pits either.
As of the problems with AI, I also noticed the AI having some problems with full grid with some cars. It seems to depend on car choice how many AI you can succesfully get going from the start. I've been able to get 30 running pretty okay so far every time (but have not extensively tested with every car combo :)
Ps, problems with realtime delta timing appear to be because of figure-of-eight layout... this track is strange in many ways! :D
Thanks!