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AC Head Physics 1.3.4b

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Thanks very much for this fantastic app. The head motion definitely feels more natural than what you get with CSP's Neck FX options. I thought they were good, but this is even better!
I've spent a lot of time (waaaaay too much!) in the past trying to decipher NeckFX's unfathomable settings, trying to find meaning in the completely meaningless descriptions of what each adjustment actually does. More through luck than judgment I managed to arrive at settings I was happy with, ones that work in VR but also add head inertia that complements the sustained g-forces from my G-Seat/G-Belt combo. The missing part from my settings was simulating the natural image stabilisation that our eyes and inner ear do so well in the real world. This app achieves that as well as the original Real Head Motion ever did, which is praise indeed.
I've already deleted all of my other NeckFX settings and will be using these ones from now on.
Thanks very much for sharing this @gurkesaft, you've obviously found NeckFX's Rosetta Stone. You've made my driving experience in AC much, much better.
You managed to make the head move a lot, smooth the bumps and never feel like the reaction for the track angle change is delayed. Absolute master work.

The only complaint I have, when the game stutters, the calculations go wild and the camera makes some sharp twitchy movement. Not a big deal, i don't get much stutters, but a problem that i did not have with any other NeckFX script so far.
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gurkesaft
Thanks for your extensive testing and help! Seems we fixed this issue! :D
This neckfx script is just what I needed. Just the right amount of movement in the cockpit to convey useful feedback. Great job. I'm looking forward to the other functions, especially the "look into the turn" one. It helps a ton with vintage cars.
Again, amazing work
Must have, exactly what i was looking fo!
As a VR user who needs stabilization only and doesn't want any head movement effects, I prefer the VR-Stabilize by Jordash over this.
This comes with the head movements while braking/accelerating which I don't like.
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gurkesaft
Yeah Jordash's script is good for just tracking the road, though some of the wiggles still come through. He and I worked on this together a lot, initially.

Note you can disable any of the degrees of freedom you like in AC Head Physics (just uncheck "enabled" on forward, sideways, and vertical inertia). Yaw is disabled by default, as it can make some people uncomfortable, but I like using this in VR, and don't even notice the car turning under me, as I turn my head anyway; this feature stabilizes the "left right wobble" as the car grips and ungrips in bumpy turns.

Cheers!
Very nice job! It really improves the immersion ;)
I'm really curious about Look At Apex future development :)
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gurkesaft
Thanks! Me too!
This will be a must have in no time, such a fantastic mod, no overexagerated head movements. Looking forward for the future updates, amazing job!
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gurkesaft
Wow thanks so much! I feel the same but I am super biased. :)
Absolutely useful for immersion! Much more natural!! Boss man did an amazing job!
Thanks!
LordYeezus
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gurkesaft
Thanks man, see you on track :)
That's interesting but how you said it need the 3 options that you mentioned so that will be completed.
Nice work. :)
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gurkesaft
You're biased ;)
I was a bit sceptical, but it's very promising. Is it somehow connected with G-forces? Noticed with F1 a lot of movements (I can see front antenna in the corners which is usually not possible to see because of HALO column). Great job indeed!
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gurkesaft
It is a physics model that is 100% relying on the g-forces (and torques) applied to the head (through a flexible neck) to generate head inertia.
I've always used the default preset that comes with CSP because there aren't many custom ones to begin with, but they never looked the way I like it. This is different, it's incredibly realistic. The only thing that is missing for me personally is the head movement toward apexes. If you could add this, I think this preset would be perfect!
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gurkesaft
Thanks! That is eventually in the plan, along with steering wheel and drift tracking, but I am literally a physicist with no time and two young kids on top of that.

I will post the github and maybe someone with more time can submit a pull request. Or I will get to it later...
I was a little skeptical about it, but it greatly improves the driver's experience, without any complaints so far, it's perfect for me, thank you very much
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gurkesaft
Thanks! You must be a GT driver ;).
Awesome! Could be possible to make an F1 immersive version of this (like real helmet cameras onboards), with movements that follow corner apex, gear changes and vibrations due to asphalt surface imperfections? Would be my dream!
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gurkesaft
Not sure what you mean. Maybe join the discord and post an example video in #dev-corner

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