• "Bwoah." - Generic Kimi Quotes.
  1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. If you have any questions, please don't hesitate to ask. There's no such thing as a stupid question.

Transfăgărăşan

Discussion in 'Racer Tracks' started by asasinuxp, Mar 18, 2011.

  1. asasinuxp

    asasinuxp

    Messages:
    77
    Ratings:
    +1
  2. camsinny

    camsinny

    Messages:
    479
    Ratings:
    +21
    Can you please upload it somewhere else? I can't figure out how the hell to download it O.o
     
  3. Stereo

    Stereo

    Messages:
    2,251
    Ratings:
    +1,208
    Took a couple runs through it, still kinda bumpy in spots, and it needs signs on the hairpins :p Interesting course.
     
  4. asasinuxp

    asasinuxp

    Messages:
    77
    Ratings:
    +1
    If it's bumpy try to delete the spline.ini,and try again.I think that I will need to remake the spline.ini again.Without that file it's ok?
     
  5. Alexander Knoll

    Alexander Knoll
    NEVER GIVE UP!!

    Messages:
    1,417
    Ratings:
    +286
    dude...please upload it some where else....this is what i see for 5 min. .....
    fail.jpg
     
  6. asasinuxp

    asasinuxp

    Messages:
    77
    Ratings:
    +1
    What do you say about this treewall: [​IMG] ?
    Would need to add trees, and give further back the treeewall?
     
  7. Stereo

    Stereo

    Messages:
    2,251
    Ratings:
    +1,208
    There's one big bump partway along the track, when I find it again I'll try to take a picture. I think the splines are fine.
     
  8. KS95

    KS95
    RACER Moderator

    Messages:
    2,416
    Ratings:
    +196
    Great road.. but doesn't it go down a mountain? It's not very verticle.
     
  9. asasinuxp

    asasinuxp

    Messages:
    77
    Ratings:
    +1
    I've drawn the way using google earth, so,I dont't know why is so vertical.
     
  10. camsinny

    camsinny

    Messages:
    479
    Ratings:
    +21
    Indeed, a lot of work still to go. Part of the beauty of the Transfagarasan is the scenery.
     
  11. Mr Whippy

    Mr Whippy

    Messages:
    2,977
    Ratings:
    +455
    Yep, I'd move the tree wall back, then add a few trees of similar look down in front of the wall using the nice tree shader for X type trees.

    Then maybe a few scatter objects of grass between those trees and the track side (like Swiss Stroll grass)... that will add tons more depth and sense of realism!

    Dave
     
  12. asasinuxp

    asasinuxp

    Messages:
    77
    Ratings:
    +1
    So,I received a bad news,between my .dof there is a maximum difference of 2 meters ... vertical, of course.The Google earth doesn't export the altitude corect.Anyone know another method,I can import the track "drawn" in .kml and GPS .csv format?
    EDIT:I've found a method to import the kml with the altitude,but because the program that I've found it's a demo(3d route builder),the track have now 12 km.
     
  13. BVSX

    BVSX

    Messages:
    188
    Ratings:
    +4
    great to heare that the track will go up in the mountains :) bcoz it was plain xD
     
  14. KS95

    KS95
    RACER Moderator

    Messages:
    2,416
    Ratings:
    +196
    Sweeeet, I can't wait. It's great fun but it needs to be so verticle. :)
     
  15. boomer541

    boomer541

    Messages:
    1,345
    Ratings:
    +163
    I have info about importing kml from Google to Blender if that will help. I'll post it tomorrow night if you want it.
     
  16. Alexander Knoll

    Alexander Knoll
    NEVER GIVE UP!!

    Messages:
    1,417
    Ratings:
    +286
    ...wow..dude...finaly at the end...nice track!

    screenshot044.jpg
     
  17. asasinuxp

    asasinuxp

    Messages:
    77
    Ratings:
    +1
    I make this track in BTB.Now,the track is shorter,12 km,but it have altitude,I will need to smooth the road,then I will upload the new version.
     
  18. EngineOfDarkness

    EngineOfDarkness

    Messages:
    103
    Ratings:
    +3
    Nice, I love long tracks. Hope it get's finished, even if slowly.
     
  19. asasinuxp

    asasinuxp

    Messages:
    77
    Ratings:
    +1
    Now it's not very long,it have only 12 km.In the first version(too bad it was flat) the lenght was 25.9 km
     
  20. EngineOfDarkness

    EngineOfDarkness

    Messages:
    103
    Ratings:
    +3
    It's quite nice, is the steep part very early that steep in real life? I was like "I hope I get up there".

    Will the road get a little bit smoother at the parts there there are height transitions? (dunno if you did that already in the new 12km version).