Hi guys,
Well.....unless you guys are built like brickhouses you should be able to tell.
Games like Codies F1 series are usually lower on FFB - AC is very strong. A good guideline is this: Try any game with the Formula rim first. Reason: weight. THe Formula rim is a lot lighter than the BMW rim. If a game feels too strong at 100 Str with 1.0 or 100% gain (whatever the game calls its FFB strength output) you know you have a high gain candidate.
Hope this helps a little.
In actual fact I like forces to be more subtle rather than sensationally strong.
On a sidenote: I am not 100% happy about the fact, that this info can only be found in a FAQ section and that there is no clear warning inside the CSW package about that. I feel, this could have prevented a lot of defects as a lot of folks out there just think: Boooyaaaa let's crank the mofo up!!! Yeehaaaa!
WRONG!!!!
Nevertheless.....let me quickly look up the page where it states what I just said and provide a link....
Searching the web......stand by......found it
http://au.fanatec.com/index.php?route=support/faq/faqknowledgebase
Under: What can be set in the tuning menu? it states:
FOR /
SPR /
DPR (default = 100)
These
Force Feedback modifiers give you the ability to change the Force Feedback Signals of a game. In theory there are 3 types of signals which a game can send:
Force (pushes the wheel into a special direction),
sping (pulls the wheel towards the center) and
damper (creates friction). Not every game uses all types of effects and some games even use only one type to create all different feelings. Using your tuning menu in the CSW you can increase or reduce these different effects individually.
Please do only set these values higher than 100% if the Force Feedback effects are clearly not strong enough and weaker in comparison to other games. Pushing up one value to a very high number or even raising multiple values will result in higher load on the motors and increased heat development.