Either do a radial blur in Photoshop (the center will be the center of your selection) or render a blurred version with motion blur. Either way will work
Spam your own thread mate with a new version of your trackLooking awesomer and awesomer! Like a bang up-to-date KTM X-Bow
(It's only spam when it is unwanted or unnecessary - your posts are neither)
Out of interest, what sort of lap times does it do at say Red Bull Ring?I expect updates will slow down a little bit (probably all glad I stop spamming this thread... ), but I'm still pushing to get it released!
Out of interest, what sort of lap times does it do at say Red Bull Ring?
I have no idea about the rim blur thing, this was the reason I went against using detail texture on mine (the 996 in this case). In general it seems that with a detail texture you lose the ability for transparency.
I remember the XJ13 had its transparency controlled by the NM alpha for some reason? That way the diffuse can still have a proper alpha channel for detail textures. I might interpret this completely wrong, thoughIn general it seems that with a detail texture you lose the ability for transparency.
Some AI testing.
It's pretty good with a bunch of cars. Even the last video I made was the 962 and that was great to run around here. Before this I had played with the E30 DTM and the 312T. All very different and all were great fun. Shouldn't take too much longer to finish this track up.Looks like a great track for street cars!
Some AI testing.
Was just asking because I threw my project around it last weekend, and made times in the low 1:30s iirc. Not that any of them were valid, if you push it even racing slicks won't stop you from four wheel drifting out of corners I can't quite beat normal GT3 cars yet, but aero is still whatever temporary values I put in there. We were not yet successful in doing those aero simulations.Funnily enough i did a couple of laps at the RBR today (testing the brake glow). I think i did a 1:39.x IIRC, though i expect a better driver would easily improve on that.
Was just asking because I threw my project around it last weekend, and made times in the low 1:30s iirc. Not that any of them were valid, if you push it even racing slicks won't stop you from four wheel drifting out of corners I can't quite beat normal GT3 cars yet, but aero is still whatever temporary values I put in there. We were not yet successful in doing those aero simulations.
And the same goes for all the modders, I just got this feeling with the last LilSki post, but all of you deserve this love Thanks!Thank you for your work and dedication to make this game (and comunity) even better, @LilSki, really thank you.
Looking wonderful already I would suggest to put in a fill light at the rear. Looks rather dark.Few more. Will have to spend some time to learn how to do this properly one day...