Fat-Alfie
Premium
I am now happy with the environment for my Feldbergring track The ugly tree walls have all gone, replaced with 37,603 super-low poly trees (4 tris each). I have 11 different types of trees, all mapped to a single 1024 x 512 texture (which means I only needed to add 20 individual kstree_groups to cover the entire terrain. I can't see any impact on performance at all, although I have not yet added the 3D grass
Also, for the first time ever, I have tried adding accurate tree / building shadows to my terrain's diffuse texture. In the past I have tried to place 3D trees to coincide with the trees on the diffuse texture, but this time I have airbrushed out all the 'real' trees and baked an AO texture in 3ds max using my X and Y trees. Overall I am pretty happy with the results, and it looks quite convincing from the cockpit view
Also, for the first time ever, I have tried adding accurate tree / building shadows to my terrain's diffuse texture. In the past I have tried to place 3D trees to coincide with the trees on the diffuse texture, but this time I have airbrushed out all the 'real' trees and baked an AO texture in 3ds max using my X and Y trees. Overall I am pretty happy with the results, and it looks quite convincing from the cockpit view