General rules to the DDS Files
1- Save all your car texture files in .dds (car, helmets and driver suits)
1.1- Save the cartextures and the helmet in DXT5 alpha format and suits in DXT1 no alpha format
1.2- Save with Generate Mip maps
1.3- Keep the original file resolution (from the ingame files)
Name of the vehicle file
The vehicle file has to be placed inside the carfolder like in the betamod
Categoryabbreviation_Carnumber_Teamabbreviation
Categoryabbreviation:
WC for World Championship
WS for World Series
WT for World Trophy
The Carnumber and Teamabbreviation will be given to you after your registration.
Example: WC_01_PM.veh
Vehicle folder
The Vehicle Folder has to be placed in the folder for the respective category and be named like the Teamabbreviation. The textures for both cars of one team will go in it.
Vehicle file
Example for the default Livery line the basic dds file follows the same name scheme as the Vehicle file:
DefaultLivery="World Championship/PM/WC_01_PM.DDS"
The teamname in the line "Team="Teamname" has to contain the Categoryabbreviation at the end except for the World Championship division. This has to be followed to ensure the teams are listed correctly in the game.
The Classes line has to be the following
Classes="FSR2012"
The Category has to be in the following format:
Category="Formula Simracing 2012,World Championship (or World Series, or World Trophy)"
Here are the specific texture instructions for each car.
Ferrari
Cartextures: basic, extra0, extra1 (Logos need to be back-to-front inverted here)
Driversuit: extra2 (no template available)
Driverhelmet: extra3, extra4
Cockpitview textures:
the Ferrari needs extra textures for the cockpit view.
simply copy the basic texture and rename it to extra5, copy extra0 and rename it to extra6 and copy extra1 and rename it to extra7.
So the texture files for the Ferrari should be like this:
WC_01_PM.dds
WC_01_PMextra0.dds
WC_01_PMextra1.dds
WC_01_PMextra2.dds
WC_01_PMextra3.dds
WC_01_PMextra4.dds
WC_01_PMextra5.dds (copy of WC_01_PM.dds)
WC_01_PMextra6.dds (copy of WC_01_PMextra0.dds)
WC_01_PMextra7.dds (copy of WC_01_PMextra1.dds)
Brawn
Cartextures: basic, extra0, extra1 (Logos need to be back-to-front inverted here)
Frontwing: extra9
Driversuit: extra2 (no template available)
Driverhelmet: extra3, extra4
So the texture files for the Brawn should be like this:
WC_01_PM.dds
WC_01_PMextra0.dds
WC_01_PMextra1.dds
WC_01_PMextra2.dds
WC_01_PMextra3.dds
WC_01_PMextra4.dds
WC_01_PMextra9.dds
Red Bull
The Red Bull has two versions, one wide nose and one small nose version. You have to decide for one.
Cartextures small nose: basic, extra0, extra1 (Logos need to be back-to-front inverted here)
Cartextures wide nose: extra5, extra6, extra7 (Logos need to be back-to-front inverted here)
Driversuit: extra2 (no template available)
Driverhelmet: extra3, extra4
So the texture files for the Red Bull small nose should be like this:
WC_01_PM.dds
WC_01_PMextra0.dds
WC_01_PMextra1.dds
WC_01_PMextra2.dds
WC_01_PMextra3.dds
WC_01_PMextra4.dds
And the texture files for the Red Bull wide nose should be like this:
WC_01_PMextra2.dds
WC_01_PMextra3.dds
WC_01_PMextra4.dds
WC_01_PMextra5.dds
WC_01_PMextra6.dds
WC_01_PMextra7.dds
Williams
Cartextures: basic, extra0, extra1 (Logos need to be back-to-front inverted here)
Driversuit: extra2 (no template available)
Driverhelmet: extra3, extra4
So the texture files for the Williams should be like this:
WC_01_PM.dds
WC_01_PMextra0.dds
WC_01_PMextra1.dds
WC_01_PMextra2.dds
WC_01_PMextra3.dds
WC_01_PMextra4.dds
Please send the textures in the correct folder structure to make the work for the admins easier.
Here is the download link for the templates: http://www.formula-simracing.net/downloads/FSR_2011_templates.zip
Here is the link to the helmet templates: http://www.mediafire.com/?0ii9gp7zt9jsmab
Correct Ferrari template: http://www.formula-simracing.net/downloads/F60V1.7z
Downloadlink for 2012 FSR and Partnerlogos: http://www.formula-simracing.net/downloads/FSR%202012%20Logo%20Pack%20v1.0.zip
i hope the instructions are clear, feel free to ask if you need help
All World Series and World Trophies cars must have PitGroup set as Group1!
Send your livery to: fsrmod2011@googlemail.com
1- Save all your car texture files in .dds (car, helmets and driver suits)
1.1- Save the cartextures and the helmet in DXT5 alpha format and suits in DXT1 no alpha format
1.2- Save with Generate Mip maps
1.3- Keep the original file resolution (from the ingame files)
Name of the vehicle file
The vehicle file has to be placed inside the carfolder like in the betamod
Categoryabbreviation_Carnumber_Teamabbreviation
Categoryabbreviation:
WC for World Championship
WS for World Series
WT for World Trophy
The Carnumber and Teamabbreviation will be given to you after your registration.
Example: WC_01_PM.veh
Vehicle folder
The Vehicle Folder has to be placed in the folder for the respective category and be named like the Teamabbreviation. The textures for both cars of one team will go in it.
Vehicle file
Example for the default Livery line the basic dds file follows the same name scheme as the Vehicle file:
DefaultLivery="World Championship/PM/WC_01_PM.DDS"
The teamname in the line "Team="Teamname" has to contain the Categoryabbreviation at the end except for the World Championship division. This has to be followed to ensure the teams are listed correctly in the game.
The Classes line has to be the following
Classes="FSR2012"
The Category has to be in the following format:
Category="Formula Simracing 2012,World Championship (or World Series, or World Trophy)"
Here are the specific texture instructions for each car.
Ferrari
Cartextures: basic, extra0, extra1 (Logos need to be back-to-front inverted here)
Driversuit: extra2 (no template available)
Driverhelmet: extra3, extra4
Cockpitview textures:
the Ferrari needs extra textures for the cockpit view.
simply copy the basic texture and rename it to extra5, copy extra0 and rename it to extra6 and copy extra1 and rename it to extra7.
So the texture files for the Ferrari should be like this:
WC_01_PM.dds
WC_01_PMextra0.dds
WC_01_PMextra1.dds
WC_01_PMextra2.dds
WC_01_PMextra3.dds
WC_01_PMextra4.dds
WC_01_PMextra5.dds (copy of WC_01_PM.dds)
WC_01_PMextra6.dds (copy of WC_01_PMextra0.dds)
WC_01_PMextra7.dds (copy of WC_01_PMextra1.dds)
Brawn
Cartextures: basic, extra0, extra1 (Logos need to be back-to-front inverted here)
Frontwing: extra9
Driversuit: extra2 (no template available)
Driverhelmet: extra3, extra4
So the texture files for the Brawn should be like this:
WC_01_PM.dds
WC_01_PMextra0.dds
WC_01_PMextra1.dds
WC_01_PMextra2.dds
WC_01_PMextra3.dds
WC_01_PMextra4.dds
WC_01_PMextra9.dds
Red Bull
The Red Bull has two versions, one wide nose and one small nose version. You have to decide for one.
Cartextures small nose: basic, extra0, extra1 (Logos need to be back-to-front inverted here)
Cartextures wide nose: extra5, extra6, extra7 (Logos need to be back-to-front inverted here)
Driversuit: extra2 (no template available)
Driverhelmet: extra3, extra4
So the texture files for the Red Bull small nose should be like this:
WC_01_PM.dds
WC_01_PMextra0.dds
WC_01_PMextra1.dds
WC_01_PMextra2.dds
WC_01_PMextra3.dds
WC_01_PMextra4.dds
And the texture files for the Red Bull wide nose should be like this:
WC_01_PMextra2.dds
WC_01_PMextra3.dds
WC_01_PMextra4.dds
WC_01_PMextra5.dds
WC_01_PMextra6.dds
WC_01_PMextra7.dds
Williams
Cartextures: basic, extra0, extra1 (Logos need to be back-to-front inverted here)
Driversuit: extra2 (no template available)
Driverhelmet: extra3, extra4
So the texture files for the Williams should be like this:
WC_01_PM.dds
WC_01_PMextra0.dds
WC_01_PMextra1.dds
WC_01_PMextra2.dds
WC_01_PMextra3.dds
WC_01_PMextra4.dds
Please send the textures in the correct folder structure to make the work for the admins easier.
Here is the download link for the templates: http://www.formula-simracing.net/downloads/FSR_2011_templates.zip
Here is the link to the helmet templates: http://www.mediafire.com/?0ii9gp7zt9jsmab
Correct Ferrari template: http://www.formula-simracing.net/downloads/F60V1.7z
Downloadlink for 2012 FSR and Partnerlogos: http://www.formula-simracing.net/downloads/FSR%202012%20Logo%20Pack%20v1.0.zip
i hope the instructions are clear, feel free to ask if you need help
All World Series and World Trophies cars must have PitGroup set as Group1!
Send your livery to: fsrmod2011@googlemail.com