Hello to all! Finally Sandevoerde is avaliable to everyone. i am going to use this thread to keep to all of you informed about this track. It has been many months of development and still some stuff to do, but now track is ready to use and enjoy meanwhile i made final touchs and fixs. There is a TEST version you can try, it will give to you a idea about how track feel and looks, even there is only vegetation around it. You can download TEST version HERE (Version 24/08/17) You can get FULL track at F3 Classic Tracks Here is some screenshots!! Enjoy it. Sergio Loro Change Log 160717 : AI Fix- Now They do not go wide at turns. This fix can be used at TEST version too, just drop this files at your sandev_f3ct track folder and let overwrite both data and ai folders. AI Fix File Change Log 260717 : Add Grovee, Brake Skid, Paint Line, Sand effect. Add random bumps all around track. i create 6 different physical road mesh, each one with a different level of bumps. This meshes are located at "ROAD MESH" folder, there is 6 sub folder (N15,N25,N35,N45,N55,N65) each one with a pyshical mesh. Track default is N35. To try other mesh just copy the sandev_road.kn5 file from selected folder into main track folder, content/tracks/sandev_f3ct. Change Log 140817 : Now 3d grass match better the transitions between green/dry/sand ground. High 3d grass at bank now grow up perpendicular to surface. Fix some mismatch transitions from green/dry/sand ground.