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rF2 Noob questions

Discussion in 'rFactor 2' started by Tobbe Bergman, Nov 10, 2015.

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  1. Tobbe Bergman

    Tobbe Bergman
    @ Simberia @Simberia

    1. Whenever I run off track the car feels light as a feather, shouldn't it be the opposite ?
    2. In an AI race no matter what start position I choose I always end up in pole start position ?
    3. In an AI qualify no matter what time I choose I get 30 minutes qualify ?

    Any help is greatly appreciated !

    Thanks :)
     
  2. JeffL

    JeffL
    Right on Brother, I hear ya, it's all good. Premium Member

    The less grip the surface has, the lighter the wheel will feel. Have you every driven in snow, ice, sand on asphault, watch how much counter steering rally cars do.
     
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  3. David O'Reilly

    David O'Reilly
    A bad quali means I can go forwards in the race.

    1) the FFB is a factor of the forces at the tyre, multiplied by the caster and steering rack. No grip, no FFB, but there is an adjustment in player or controller JSON for it.
    2) If you run a quali session I think it will stick.
    3) You can change that or select # of laps.


    I think!!!
     
  4. Being stuck on pole is a problem with the the new KnockoutQualifying plugin for stockcars. Disable that when not running ovals... for now!

    Point 3. may also be due to this.
     
  5. Tobbe Bergman

    Tobbe Bergman
    @ Simberia @Simberia

    Yes - I imagine that ice would feel like it does in rF2 when you go off track but not in sand or cat litter where it should feel a lot more sluggish IMO.

    I thought there was something wrong with rF2 ?

    rF2 is the complete backward to what it should feel IMO when you go of track, it should feel more heavy not lighter !

    IMO Kunos AC are spot on regarding this matter !
     
    Last edited by a moderator: Nov 11, 2015
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  6. Tobbe Bergman

    Tobbe Bergman
    @ Simberia @Simberia

    How do I disable it ?

    I never drive on ovals !
     
  7. JeffL

    JeffL
    Right on Brother, I hear ya, it's all good. Premium Member

    I should have expected that LOL
     
  8. After you select Single Player you go to a screen where you can click Options. Once there, click the Plugins tab and disable the items you don't want to use.
     
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  9. LOL, you need to drive a real car sometime and go off the track :sneaky:

    Everything feels lighter once you're off pavement because everything has less friction than pavement. That's why we generally race on pavement. The only time I've ever felt it get heavy was when the wheels are buried up to the hubs and/or snow & ice have built up inside the fenders.
     
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  10. Tobbe Bergman

    Tobbe Bergman
    @ Simberia @Simberia

    Believe me I have !

    Why do you think drivers release the wheel when they go off sometimes !

    Kunos AC = Realistic
    rF2 = Unrealistic

    Pure Fact
     
  11. jimortality

    jimortality
    Premium Member

    Why do you want to go off track?
     
    • Agree Agree x 1
  12. Tobbe Bergman

    Tobbe Bergman
    @ Simberia @Simberia

    That's a really dumb question !
    A Sim should simulate !

    1-0 To AC ;)
     
    • Agree Agree x 1
  13. Luc Van Camp

    Luc Van Camp
    Image Space Incorporated

    They release the wheel because they know they are about to hit the wall HARD and don't want to break their wrists in the process. That has nothing to do with the surface ... because the same thing happens in oval racing ;) .
     
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  14. Gijs van Elderen

    Gijs van Elderen
    Premium Member

    Going off track is not exact sience. Each track's runoffs, gravel, grass, offtrack bumps are different. So IMO stay on track to simulate. ;)

    Just a small little thing what a simulator should simulate: Click here

    1-1 ;)
     
  15. Tobbe Bergman

    Tobbe Bergman
    @ Simberia @Simberia

    In rF2 I just instinctively felt it was feeling just wrong when I went off !
    It's like the wheels are filled with helium once you're off :)
    I cant understand people that say it's realistic !

    IMO - A definite immersion breaker !
     
  16. That depends on the material properties the modder assigns to gras, gravel, etc.
     
  17. Tobbe Bergman

    Tobbe Bergman
    @ Simberia @Simberia

    Some modders need to study some basic physics perhaps :)

    inertia = more resistance
     
    Last edited by a moderator: Nov 11, 2015
  18. Hi Mikaela, you're about to scratch the iconic feature rf2 claims to be their only left owned crown, the physics departement. :whistling:
     
  19. Particle physics of sand is not simulated in any sim I know of, it's all faked. It's more part of rally simulations and even those struggle to do it correctly. If AC FFB feels better on sand it's only because they use canned FFB effects while rF2 doesn't. I would suggest you don't judge road sims by off-track experience because literally 0% developer effort is put on that.
     
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  20. Tobbe Bergman

    Tobbe Bergman
    @ Simberia @Simberia

    rF2 might have great road physics but IMO offroad suck !

    I mean how hard can it be !
    Kunos nailed it IMO
    Cat litter or sand is supposed to slow you down :D
     
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