Reiza Simracing Bonanza - Crowdfunding Campaign succeed! InDemand period now closing

Renato Simioni

Reiza Studios
Today we are very pleased to announce the start of our crowdfunding campaign. This campaign intends to raise a complementary budget for continuing developing Game Stock Car Extreme & Formula Truck 2013 further, allowing Reiza Studios to best exploit the resources we now have for a substantial short-term evolution.


While there are limits as to what can be done on the short term, we believe our current sims still provide an extremely realistic & satisfactory driving experience and a great platform for both online & offline racing. Our objective is to strengthen this platform for our users to enjoy over the next year and a half while we focus on the development of our new game.

Click here to help us take our racing sims to the next level and see a full breakdown of all the details!

The Indiegogo campaign runs from today, June 25th to July 25th. There is plenty of information to be digested - please have a careful read and let us know if you have any questions in the comments below.

Important notice!

We have decided to give steam keys (or NonSteam serial numbers) to contributors opting in for perks which include digital copies of Stock Car Extreme and/or Formula Truck 2013 right away, rather than at the end of the campaign.

Please contact us at sales@reizastudios.com with the email used for your contribution, specifying your options (which games, and what platform).

Update 2:

Due to some confusion regarding what "access to beta builds" refer to, we have elected to make some additions which will add value to backers from all levels from 2 upwards - they are:

Levels 2, 3 & 4 will now grant backers early access to upcoming beta builds of Stock Car Extreme & Formula Truck 2013, (provided you already have the games or elect to get them within your perk level);

Levels 5 and upwards (except for level 10) will grant early access to beta builds of Stock Car Extreme & Formula Truck, AND also for the next game (Q4 2016).

We cannot edit the perks to include the new info since the campaign is already in progress, so please take this under consideration when making your contribution.

Important: Beta builds will only be accessible via STEAM - We will provide further information on how to access the betas upon their release, as well as instructions for NonSteam users willing to get on Steam for this purpose.

Update 3 - More Good News!

Thanks to the 367 backers who together have funded 36% of the goal so far, we are very happy to confirm the following upcoming additions:

SuperV8 (for GSCE);

Mitsubishi Lancer Cup (for GSCE);

Montreal modern (for GSCE & FTruck);

Velo Cittá (for GSCE & FTruck).

As per previous information, all backers from the campaign will earn early access to these developments as they reach beta status. The content will later be added to the release versions of the games for all to enjoy.

Updated 4 - SuperV8 sound teaser!

As previously confirmed, thanks to everyone who has already contributed we have already been able to confirm some fresh new content for Stock Car Extreme - one of which the much antecipated SuperV8. Listen to it roar!

All backers from level 2 upwards will enjoy early access to beta builds to try out the new content before official release. Should not be long now!

Look foward to further instructions as to how you can access beta builds in an upcoming update.


Update 5 - Tire pickup & flatspotting demonstration

A demonstration of some neat stuff we have been working on - tire dirt pick-up from running off track & flatspotting. Here you can see how these will cause visible damage to the tires and notice the actual physical effect of this damage, as the flatspots provokes some violent vibration down the straights.

The depth of the flatspot on the tire is a function of the tire softness, load as well as how long it dragged along the road during the wheel lock-up. The tire will then round up again and the ride smooth out, as the rubber around the flatspot gradually wears off.

These functionalities are currently implemented externally and only for the player´s car - one of our goals with the campaign is to fully integrate them into the codebase for AI & multiplayer to bring the dynamics of tire management & behavior to another, far more realistic level.

Speaking of dynamics, we´re also pushing to confirm another fundamental element of real racing into our list of coding goals within the campaign´s budget - watch this space!

Since there is no such thing as too much goodness, this video also gives a glimpse of our new modern Montreal track - already confirmed as future free additions for both Stock Car Extreme & Formula Truck thanks to all those who already contributed with our crowdfunding campaign!



Update 11 - Campaign ends, but continues InDemand

With 124% raised in an amazing final stretch over the last week, Reiza SimRacing Bonanza has proven a success beyond our best expectations!

We want to sincerely thank all backers not only for your contribution, but also for your confidence and enthusiasm towards our work.

Given the success of the campaign in hitting its target and the ongoing demand from people willing to participate, Indiegogo has offered us the option to continue running it InDemand - that means people willing to participate, or upgrade their contribution level will still be able to do so for an undetermined period of time.

This will also allow us to offer some extra additions & rewards along the way, so keep an eye out!

We remind all backers (current and future) to please allow a few days for us to compile all the information and submit your keys (for those of you who have not already actively requested them).

Be reminded also that all campaign backers can now join us in our special Reiza 51 devforum in Racedepartment. Please allow us 24h after your contribution for access to be granted.

If you have any questions or run into any trouble, please give us a shout at support@reizastudios.com .

Let me thank you all once again in name of the whole Reiza team for your incredible support. We will continue hard at it, pushing to meet your best expectations!

Update 12 - It´s perk time!

After some very hectic days at the office, we’re now able to start sending contributors the digital rewards for the perks you have chosen!

Contributors Level 2 and up should already have received beta keys for Stock Car Extreme, and contributors Level 1 and up should already have access to Reiza 51 dev forum at RaceDepartment. If you somehow haven’t received these rewards yet, please check your spam folder. If they're not there, please write us atsupport@reizastudios.com and we’ll sort it out.

However, for some of the other perks, we require further information from you. Please check the list below, and write us at sales@reizastudios.com with your choices (in case you haven´t done it already):

If you have a Level 3 contribution: you need to choose between a key for Stock Car Extreme or Formula Truck 2013, and whether you’d like a Steam or a non-Steam key;

If you have a Level 4 contribution: you need to choose between keys for (1) both Stock Car Extreme and Formula Truck 2013, or (2) our next game without DLC. If you choose option (1), please also inform us whether you’d like Steam or non-Steam keys. If you choose option (2), there’s no need to write – if we don’t hear from you in a month, we’ll assume your choice is for our next game;

If you have a Level 5 contribution: you need to choose between keys for (1) Stock Car Extreme, Formula Truck 2013 and our next game without DLC, or (2) our next game with all DLC. If you choose option (1), please also inform us whether you’d like Steam or non-Steam keys. If you choose option (2), there’s no need to write – if we don’t hear from you in a month, we’ll assume you want our next game with all DLC;

If you have a Level 6 contribution: you need to let us know whether you’d like Steam or non-Steam keys;

For all contributors Level 6 and up, please check if your shipping address is correct. We’ll start sending the physical rewards in September.

If you have any questions at all about the rewards, don’t hesitate to write us at support@reizastudios.com

Once again, thank you all so much for the incredible support!

Update 13 - Bonus track project open for nominations!

As proposed in the campaign, part of our upcoming developments is the production of a bonus car* & track, as voted by backers.

The initial round for deciding this upcoming bonus track is now open - specifically on this thread in the Reiza 51 Dev forum, all backers have the opportunity to nominate which bonus track they would like us to develop for GSCE / FTruck2013.

At the end of this nomination period, another thread with a poll featuring all valid nominations in alphabetical order will be created, where level 2 and up backers will be able to vote for their favorite choices.

The track nomination with most votes in the poll will be the chosen bonus track!

All backers are welcome to propose their nomination until August 31st (please make sure to observe nomination rules first).

*The bonus car nomination will also be launched shortly.

If you for some reason haven’t received information about Reiza 51 forum access, please first check your spam folder. If you still can´t find it, write us at support@reizastudios.com so we can look into it for you.

FINAL CALL! After the original campaign end in July 25th, we elected to keep it open "InDemand" as recommended by Indiegogo, for those who might still eventuallly be willing to participate.

After running it "inDemand" over the past few months, time has finally come to shut it down this coming friday 27/11, while we focus on finishing up the items proposed with the campaign, along with some extra new developments we hope to share with you all soon :)

Up until friday 27/11 it will remain open for newcomers, so if anyone out there is still interested in joining in and collecting some cool perks along with it, make sure to hurry up!
 

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Update 8 - Final week round-up!

Thanks to all the backers who have already contributed, the funding level so far allowed us to confirm several new developments to our sims.

With a few more days to go, there is still time for an extra push!

What is CONFIRMED with funding level achieved so far:

Cars:

SuperV8:

Lancer Cup:


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Lancer Evo Rallycross

Tracks:
Montreal Modern;
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Velo Cittá:
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Foz dirt track:
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Features / Improvements: Support for long distance races; Automatic steering ratio adjustment + Increased maximum controller inputs from 3 to 6; various fixes to existing issues & minor improvements to physics, AI, rules.

V1.37 beta (including Modern Montreal & SuperV8) is being uploaded as we speak and will be made available to backers from level 2 upwards shortly. The devforum is also being set up for all backers - information regarding both will be submitted to backers´ emails shortly.

The official rooms for public multiplayer racing are also live now, and are the base for the structure we intend to develop - more info about it here.

The above thus is what is already CONFIRMED as upcoming additions.
Below is the cumulative breakdown of what can still be added to this list, according to the funding level achieved when the campaign wraps up:

if we hit 70%:
Cars:
Formula V10, Supertrucks;
Tracks: Additional & longer Foz layouts, Supertruck layouts for existing tracks;
Features / Improvements: New UI & HUD system, drivetrain physics development to demand more realistic gear-shifting;

if we hit 80%:
Cars:
Copa Montana, Renault Fluence (Marcas);
Tracks: Interlagos update to 2015 version;
Features / Improvements: VR support (including Rift DK2); tire damage & dirt pickup; dynamic track conditions (rubber build up on the racing line & marbles offline based on vehicle interaction);

If we hit 90%:
Bonus car & track
(as chosen via voting by backers)
Features / Improvements: Custom offline championship tool; art pass + additional shader development to boost graphics;

If we hit 100%:
Cars:
Honda Civic (Marcas), New Formula 3 Brasil models;
Tracks: Extra layouts to existing tracks;
Features / Improvements: To be confirmed.

Keep in mind the breakdown above is an estimation, rather than a plan set in stone - it will remain subject to tweaks according to further feedback from backers and other circumstances.

Also important to remember that all backers from Level 2 & upwards will receive early beta access to these developments before they are included in the official releases.
 
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Thanks. :thumbsup:

I don't agree with spending valuable time programming proper dirt physics for a simple little demo track like that, though. I don't know...doesn't look like smth worth spending time on for SCEx.

Nah...if you venture into dirt territory, do it proper. I say save it for the next game and replace it with tarmac content. :)

But if we reach 70%, i'll be a happy camper. :D
 
The physics developments involve some heavy duty coding still, we´re already pushing to include it at 80% level. We are aware these are much desired developments and thus we´re pushing to include them. If we were to predict for them earlier, it would have been at 100% only...

We didn´t want to make this breakdown earlier because there were question marks as to what was doable and we wanted to factor in feedback as much as we possibly could. Notice we have included dynamic track conditions also at 80% level - this is a very substantial feature we hadn´t even predicted earlier on the campaign, but which we have now estimated as doable at that funding level.

We have to balance what people want, vs what is cost&time effective to develop and adds more value to the product (since that´s also where these developments will be paid for, along with the campaign funding itself). We hope you can all realize as we do that it´s impossible to attend everyone´s specific preferences, unless we reach the full goal someone is always not going to get what they wanted.
 
I personally would like to see the tarmac improvements first before the off road stuff. I play GSC for the superb track racing. Please don't see this as taking liberties. Just me giving my constructive crit.

..but this is how I would like the development

___________________________NOT OFFICIAL___________________________________
if we hit 70%:
Cars:
Copa Montana, Renault Fluence (Marcas); Tracks: Interlagos update to 2015 version
Features / Improvements: VR support (including Rift DK2); tire damage & dirt pickup; dynamic track conditions (rubber build up on the racing line & marbles offline based on vehicle interaction);


if we hit 80%:
Cars:
Formula V10, Honda Civic (Marcas),
Tracks: Extra layouts to existing tracks;
Features / Improvements: Custom offline championship tool; art pass + additional shader development to boost graphics;


If we hit 90%:
Bonus car & track
(as chosen via voting by backers)
Features / Improvements: New UI & HUD system, drivetrain physics development to demand more realistic gear-shifting;

If we hit 100%:
Cars:
Supertrucks; New Formula 3 Brasil models;
Tracks: Additional & longer Foz layouts, Supertruck layouts for existing tracks;
Features / Improvements: To be confirmed.

___________________________NOT OFFICIAL___________________________________
 
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but to be honest, I would dig deeper just to try get near the 70 80%, to get those must features. Rather than them be out of reach at 90 100, theres no point in me funding anymore as I know 100 wont get reached. If you put the more needed elements near where we are now, surely people may go for that extra dollar?

But as you said im not the boss, and mine is personal preference and not everyones. :)
 
"Automatic steering ratio adjustment"
This already makes me happy :)

Of course we all want everything, and we'd want it released yesterday, but i have to say i'm really excited over all the new content already, and even if we don't manage to hit 70% (and a new UI/HUD + Supertrucks + drivetrain physics would be REALLY nice) i wouldn't say i'm not 100% happy with what Reiza is delivering here.

We can still hope to get some of those features maybe? Even if? Maybe? Please? :D
 

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