Project CARS Modding Questions & WIP

No tutorial now, the more simple is to convert shift2 cars, read this tread pages 10 and 15. Take example on my mods, the convertion need a lot of hex editing, a lot of time, need to use zmodeler. Make one convertion from A to Z and after you can convert what you want !
Thx cant wait to get started!
 

- A good hex editor
- files traduction from Jdoug https://www.mediafire.com/folder/cy3jl6679k7i1/Public_for_PCARS
https://www.mediafire.com/folder/cy3jl6679k7i1/Public_for_PCARS
for engine, chassis, gearbox..... edition
- cdp, cdv and cgp files traduction from me for camera position, driver position, pov ...
http://www.mediafire.com/file/72obwpf7ih4nx1q/Translation_for_Cdv_V1.0.txt
http://www.mediafire.com/file/l2oi44j9my89ylc/Translation_for_Cgp_V1.0.txt
http://www.mediafire.com/file/l2oi44j9my89ylc/Translation_for_Cgp_V1.0.txt
- you need to convert bmt files to mtx
- Zmodeler for wiper uv editing
- A lot of time !

Always take example from existing mods and respect folders structure.

Regards
 
Hi !

Nice WIP shots of the Porsche 935. Would be interesting if it fits into the Group 5 in Project Cars :D

I made an Alzen Skin for the Ford GT (still WIP):
alzen.jpg


And...maybe this beauty should be in PCars as well :D
DeLorean DMC-12
http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=152
 
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Hi there,
I´m a big fan of all the GT3 addon cars that came out. But it seems that the AI is not competitive with some, especially the Huracan GT3. So how can I edit the car´s physic settings to allow more speed? Is it very complicated? I understand that I have to edit the chassis.cdf.bin? Is that correct?
 
I was curious on how the several mod cars compare to each other, so I let the AI do a 60 minutes qualifying session on Circuit de Catalunya which is said to be one of the most "allround" tracks. I didn't use the custom grid tool, but I was surprised that only the Matech Ford GT3 car was missing.
Here are the results after 50+ minutes of the session, it looks nicely balanced to me:
20161103141222_1.jpg
20161103141320_1.jpg
20161103141338_1.jpg
 
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Unfortunately I can´t see your pictures, Reiche.
All the tracks I tried the Ferrari 488 GT3 was very dominant, currently I´m trying Nurburging GP.

Should be working now... I just linked to them in my Onedrive which seemed to work on my desktop, but on my mobile (and thus I assume on any other device out there) it wasn't.
 
Hi !

I guess the AI should be even whatever cars in the class they use, because SMS said they calculating lap times and not the power of the single cars. Pretty hard for me to explain in english :)
 
I think I know what you mean.. I experienced it in career mode: while I was on the track the AI could do a certain pace, let's stick with the numbers above and say 1:45.5 as a best, these times stayed consistent when I was simulating the rest of the session (at least in 1x speed), but when I hit "jump to the end of the session" the leaderboard showed laptimes a few seconds(!; depending on car and track of course) faster than their normal laptimes..

Felt like the "on track performance" was based on the times the AI was actually a able to do and the "jumped" times always felt scripted to me..
 
I tred to open a car to edit the original physics, but seems impossible for me...:( Can someone do a explanation for noobs? I´m only interested to modify inertias and cg heights for a physics experiment, and put my modified file in the game. It´s possible??
 
I tred to open a car to edit the original physics, but seems impossible for me...:( Can someone do a explanation for noobs? I´m only interested to modify inertias and cg heights for a physics experiment, and put my modified file in the game. It´s possible??
Hi, I suppose that you want to modify a modded car, the game cars are packed...
You need for example the HXD hex editor and the translation for the physics files, then modify it and reactivate the mod... The values are in hex and little endian, you need also a converter for that,,,
https://gregstoll.dyndns.org/~gregstoll/floattohex/
 
I tred to open a car to edit the original physics, but seems impossible for me...:( Can someone do a explanation for noobs? I´m only interested to modify inertias and cg heights for a physics experiment, and put my modified file in the game. It´s possible??

Either what wolfsburg said or you have to "clone" a in-game-car afaik. @Didouc should be a good person to ask for more information
 
Hey, I couldn't find any info in this thread, but has anyone had any luck modding any tracks into this game? I'm working on a project where the graphics of Project Cars would be extremely useful, so if there are any teams working on tracks let me know and I'd love to join and share info/assets
 
I might have found some bugs in the 650S GT3 mod. It seems that the car specs are messed up. My 650S got the same values as the P1 GTR mod. Can anyone copy this? Is this maybe installation related?
Edit 1: And it tells me the car was manufactured in Germany.
Edit 2: And it's front-engined.
20161112195655_1.jpg
20161112195657_1.jpg

20161112195701_1.jpg

Moreover I found that the rear ride height values show a big difference. Is this entended to be so?
20161112195728_1.jpg
20161112195750_1.jpg
 

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