I'd like to know more about both car and track...
Erm, if they're being released/if I can have either
add me to that list id love to have itWell, I must talk with AMGfan first, it´s his older conversion, I´ve just brought it back to life and gave it new sound
Well, I must talk with AMGfan first, it´s his older conversion, I´ve just brought it back to life and gave it new sound
Added a movable body that can handle bone animation and physics
You can see why that could be useful
Hi Quadcore, physics combined with animation is only supported in the next release of Racer. So you will have to wait a bit to test this new feature.
Also, i can see that your bones are badly exported since the directions and lengths of the bones are all wrong in your screenshot. Are you using character studio in studio max? Probably not .. you really should !!! there are problems with exporting bones created with the bone tool in studio max, sometimes it works, sometimes it does not. Do yourself a favour and use character studio ! Lots easier to use.
In the video i use a triggerline to switch from animation to physics. In the next release of Racer you will be able to use the command "toggleanim" to switch between animation and physics.
For example "anicmd 0 toggleanim" ..
At your service
Mitch
Hi Quadcore, physics combined with animation is only supported in the next release of Racer. So you will have to wait a bit to test this new feature.
Also, i can see that your bones are badly exported since the directions and lengths of the bones are all wrong in your screenshot. Are you using character studio in studio max? Probably not .. you really should !!! there are problems with exporting bones created with the bone tool in studio max, sometimes it works, sometimes it does not. Do yourself a favour and use character studio ! Lots easier to use.
In the video i use a triggerline to switch from animation to physics. In the next release of Racer you will be able to use the command "toggleanim" to switch between animation and physics.
For example "anicmd 0 toggleanim" ..
At your service
Mitch