Post your videos thread (Part 1)

Status
Not open for further replies.
I kinda agree, the change from one soundset to another is to quick in some places ( e.g. @ 1:14 ) making it sound weird. Needs some work on attack/ decay I guess. In the worst case the samples just do not fit to each other.

Back when I did import Shift Sounds I spend hours because I either hated the transitions when revving up very quickly or when revving up slowly. That was a pain in the ass to exit racer, modify the decay/ attack /min / max values and then test again.
 
Status
Not open for further replies.

Latest News

What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


Results are only viewable after voting.
Back
Top