• You don't get fast in order to take part in club races, you take part in club races to get fast!
  1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Dear Guest. Follow RaceDepartment on Twitter, Facebook, Instagram, Twitch, Steam and YouTube.

normals, flipped faces etc. issue

Discussion in 'Assetto Corsa Modding Discussions' started by eduso, Nov 16, 2016.

  1. eduso

    eduso

    Messages:
    12
    Ratings:
    +0
    Hello,
    I'm having an issue with a model I'm creating in 3dstudio max 2012.
    The normals/faces of a part created with a symmetry modifier flip (or at least act in a strange way) when exported to fbx and opened in 3dsimed. Then, In the Assetto Corsa showroom such parts look fine but in their shadow is not projected as if they where transparent !
    In 3dsimed I've tried out reversing and double faced but none of these solved the problem...
    As you can see in the picture the square panel has no shadow, and the light passes through.

    Has anyone experienced this before ?
    Thanks... la foto.JPG
     
  2. Terra21

    Terra21
    Premium

    Messages:
    268
    Ratings:
    +621
    Checked that the object is set to cast shadows? (visable caster)
     
    • Agree Agree x 1
  3. eduso

    eduso

    Messages:
    12
    Ratings:
    +0
    hello, thanks for your answer, where can I find that setting please ?
     
  4. Terra21

    Terra21
    Premium

    Messages:
    268
    Ratings:
    +621
    [​IMG]