flipped

  1. E

    normals, flipped faces etc. issue

    Hello, I'm having an issue with a model I'm creating in 3dstudio max 2012. The normals/faces of a part created with a symmetry modifier flip (or at least act in a strange way) when exported to fbx and opened in 3dsimed. Then, In the Assetto Corsa showroom such parts look fine but in their shadow...

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