wait. new best times....
38.804 / 23.590 / 14.027 - 1:16.421
Karl, this will go on and on. Yo will find new "ah ha" moments in this game constantly. It's not like the games we are used to. F1 has the tuning of, well, let's just admit it...it really doesn't have tuning. And the one thing that E.A. didn't screw us out of in this game is the tuning and the "feel" of being in a race car. It's like having to adjust to Autosport (with it being a bit too slidey and arcadey in general) placed in a PC SIM bag, because that's what Slightly Mad (pCARS) wanted to do from the get go. Codemasters has no such dream, although I hope that changes. As to the handling, the biggest issue you face as a result of the dumbing down process that E.A. imposed is the input lag:
Now, this is not as bad on your wheel because they calibrated the game to pad users and M/S Wheel users, as you can tell in the setup. But Logitech G27 Wheels and PC wheel were screwed and they were pissed, so they made mods, which helped a bit, but other games came along and everyone pretty much quit. But a few didn't give up. Fanatec users had an advantage in that they had extra settings on the wheel. Michael's times have gone through the roof after getting these right. Mine not so much, since I don't really have as much incentive with the One and all; plus I only have 1 of 2 FFB motors working and my wheel is **** and Fanatec can burn in hell. But I digress. It's very possible to enjoy the game.
Here is the key for you, I think...
1. Keep the **** away from the Maserati.
2, Consider the Aston or the Corvette, even if they are slower (which I think we are thinking not based on times). These cars are more stable and don't have as much jitter and control issues.
3. Test every setting on the "controler options" page (last tab on the options section), second screen (notice the dots up top) is where you want to be. It will have a bunch of slider settings (you have to move to it by pressing the gas pedal once on the tab). Don't worry too much about most of them except about 3-4. 1. Steering Sensitivity (big one) - I set mine to 80% but I have compensated in other ways. Best way to test is to do this in three trials (0-50-100) and see how the car feels different. Failing that, ask others with M/S wheels, like Peter. 2. Speed Sensitivity. 3. Degree of rotation (last two I think) and, of course, 4. FFB. Do the same test for each to really understand how they make the car handle differently. What you are trying to do here is basically quicken the steering response and deaden the center of the wheel at the same time. No easy task.
Then, in the car tuning section, the best two things to play with are on the second page of tunign options, up top. One is "Steering Lock" or something similar. This is critical and I usually default to 25. But it interacts with other settings, so yours may be different. Do the same tests with this. Right under it is Caster. You would not think this has much point, but if you can go higher, (with a higher setting elsewhere for more steering input) then your car calms down a bit on the straights. I usually default to 15-20. Then, there are other settings that can help, but to get the lag out, those are the most critical to me. I added some linearity even. I never do that. To compensate, I upped other settings, such as Steering Sensitivity. So, the balance goes on....
You will never get it perfect or even close to Autosport and F1, but many feel, as do I, you can get it just as good in a different way and then let the experience take over from there. The settings that Railer linked to are very good for the car, but for the steering, you have to experiment yourself. I'd ask Peter for a compete rundown of his settings for all of the above. Then try them out IN THE CORVETTE. lol. If you get comfortable in that car, you will be okay in the others. And I can't stress enough that the GT1 cars are the hardest to come to grips with, so don't give up. Many have given up on this game and failed to find a sweet spot that they could work with, then enjoy the other aspects, which blow away any other game on the 360, IMO. PC guys just gave up because they have far more options that are great from the start, but the fact that this was a PC game that got serious attention and modding tells you something. It's not F1...it's deeper and better, but with flaws. Some say fatal, but we are proving differently. When yo get that float out and the lag under control, all of the wonderful features come alive, like recording races, or watching them back, full telemetry, millions of track options, no money issues, and a "feel" that is as close to real racing on the 360 as I have seen.