Included some custom clouds by @Ben Lee and @WagnumPI (Thanks to them for allowing me to include them)
Filter:
- Reworked exposure in Natural.ini, much narrower window meaning fewer transitions, and slightly brighter minimum (if you had increased it previously using page up, suggest setting it back to 100 and re-evaluating) This improves brightness in all...
it never stopped working for me, make sure you have the version from here: http://reshade.me/sweetfxHi, I didn't read all eleven pages here, is it that SweetFX is working again now? I thought I wasn't anymore since 1.4. Can I install it along with NG ppfilters?
it never stopped working for me, make sure you have the version from here: http://reshade.me/sweetfx
not that i know of im afraidThanks.
Is there a way to get rid of the welcome message included with the package? I don't like the idea of having an alien content that doesn't fit aesthetically with the game.
Fitler (applies to all inis):
Reworked glare from scratch for the purpose of improving the blinding effect when driving into the sun. The changes might not be drastic but they allow for more flexible control over the godray effect by tweaking the following parameters without affecting anything else:
[GODRAYS]
LENGTH=(increase for longer rays)
GLARE_RATIO=(increase for brighter - use small increments)
This change is worthwhile as godrays effect is linked to FOV, and in...
Fitler (applies to all inis):
Reworked glare from scratch for the purpose of improving the blinding effect when driving into the sun. The changes might not be drastic but they allow for more flexible control over the godray effect by tweaking the following parameters without affecting anything else:
[GODRAYS]
LENGTH=(increase for longer rays)
GLARE_RATIO=(increase for brighter - use small increments)
This change is worthwhile as godrays effect is linked to FOV, and in previous...
extremely kind of you thanks so muchdear chris,
thx for your continuos effort
just done a small donation
i'll update to 3.2a tomorrow, always oculus vision
ciao
Filters:
Weather:
- Small tweak to glare, some brake lights were a bit overdone with old values, godrays remain at same brightness as before
- Photomode filters now have shorter godrays as they look dumb in external cams. Long rays are only required for cockpit view to get the proper blinded by the sun look
Clear/Mid Clear:
- Tweaked sun colour
- Fog colour reduced (more subtle)
- Brighter horizon in middle hours
- Horizon at low sun tweaked (clear...
Filters:
Tiny reduction to bloom on brake lights etc
Tiny increase to godray length
Weather:
13.30
View attachment 126499
View attachment 126500
View attachment 126501
Clear:
Sky/horizon in middle hours tweaked
Mid Clear:
Sky/horizon in middle hours tweaked
Reduced number of clouds
Light Clouds:
Cloud settings reworked and number reduced
Low Sun colour changed
Mid Clouds:
Clouds visibility reduced to blend more with sky...
Chris, please take into account that with each update you are storing a file on our disc's. We are all for staged development but 52 (52x filesize) is a bit too much. I have just removed 51 entries manually by handif im feeling good ill try and make a new update with some values changed by 0.0001 and dedicate it to you
fair enough, certainly dont need the old versions . maybe worth adding a note to the ToS or on the upload page that this is a concern. maybe add to this text: "If you are updating your resource with a new version, upload the new file here. This is not required to post an update."Chris, please take into account that with each update you are storing a file on our disc's. We are all for staged development but 52 (52x filesize) is a bit too much. I have just removed 51 entries manually by hand