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General How to MOD ! (Links & ref)

Discussion in 'Assetto Corsa Modding Discussions' started by Ben O'Bro, Sep 17, 2017.

  1. Ben O'Bro

    Ben O'Bro
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    Hey there.

    In my Caterham (& modding) journey to Assetto, i keep going back to useful posts, sometimes savings links as shortcut to be sure to keep that valuable info on how to something in particular.
    Today i decided it would be nice to do a sticky note where we would edit this post in useful stuff.
    A lot was said in the "dumb question thread", but there's so many pages to look into!
    I invite anyone to post useful links below and i'll update them here, trying to sort them by categories.
    so here i start :)

    ___________
    Car Modding
    ___________
    • Animation
    Anim / Skin flexible (using 3Dsmax) :
    https://imgur.com/a/Th4iJ
    Basically i applied the skin modifier to the brake cable, and i applied both screws as bones. No need of more null/dummy this way
    prior to this, you need to make sure you put gizmo of the cable properly, and centered in 0,0,0
    i edited the enveloppe very wide as you can see in the screenshots.
    To try quicker what's best for enveloppe parameters, i animated some key frames of the steering, then as i was playing with the enveloppe shape, i was playing the timeline to see the result, faster than selecting the bones etc.

    aaand last but not least, but this you know the pain ;p is the ksEditor, messing around with skin
    i personally had to go texture the object in the .ini of the fbx and reloading kseditor with it, otherwise i couldn't do anything to it... fun!

    Custom Steering Animation (using 3Dsmax) :
    http://www.assettocorsa.net/forum/index.php?threads/custom-steering-animation-rig-1-7.18201/

    And scale driver for animation above (using 3Dsmax) :
    http://www.assettocorsa.net/forum/i...ng-animation-rig-1-7.18201/page-8#post-827993

    How to Animate Suspension Using That Script And DIR_ Feature :


    Shaking Parts while driving (thx @garyjpaterson )
    You can make things like the exhaust (or mirror) 'jiggle' through the damage.ini.
    Try something like this - the importnant bits are min and full speed, as setting them both to -1 means the 'damage' is on all the time.
    [VISUAL_OBJECT_0]
    NAME=Exhaust1
    STATIC_ROTATION_AXIS=-1,0,0
    STATIC_ROTATION_ANGLE=0
    MULT_G=0.1
    DAMAGE_ZONE=REAR
    MIN_SPEED=-1 ; three the most important values
    FULL_SPEED=-1
    ALLOWED_G=0,0,0
    OSCILLATION_MIN_ANGLE=0
    OSCILLATION_AXIS=0,-1,1 ; change this to choose axis
    OSCILLATION_MAX_ANGLE=1 ; and this to change amplitude​

    Rotating object in extra_animations.ini : (source << assetto .net)
    [ROTATING_OBJECT_0]
    NAME=FAN - name of the dummy
    RPM=100 - as there is no blurred texture, after a certain speed it actually starts looking slower so keep around 100
    AXIS=1,0,0
    • Materials
    Car materials / shaders / modelling stuff : (more in the next pages)
    http://www.assettocorsa.net/forum/i...odelling-stuff-add-your-knowledge-here.19704/
    • Sound
    Fonsecker tutorial :
    • Bugs & Workaround
     
    Last edited: Feb 19, 2018 at 15:16
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  2. Ben O'Bro

    Ben O'Bro
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    Last edited: Jan 26, 2018
  3. Ben O'Bro

    Ben O'Bro
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    one more placeholder :p
    for
    something else ? Apps maybe ? Dunno yet