Gday Erwin,
I just had a quick blast in the HQ.(they seem to be a bit of an fps drain)
Looks very good & especially like the mist/fog in the air. (Im now wondering if I can have it in another track thick enough to see the headlight beams...)
I looked but didn't notice any chicane that needs moving....in fact the only bit I would come close to calling a chicane is the Village part & I love hanging it out through there! LoL!
I did notice some low-speed fps issues when either correcting & restarting after a spin on a tight corner OR the last little bit when approaching the pit exit while on track- I'll go back later a lot slower & count the corners so I can tell which ones & where....
I'm really liking the little dips & bumps that I don't remember being there before too!
Lastly, & Ive noticed this in earlier versions too, there's a lot of wall (armco & banners) as well as some of the road textures that could do with a greater negative MIP number just to chase that 'fuzzyness' off a bit further into the distance.....
For example, Ive used that same Haywood (spelling?) 'Broken-edged' road texture & it looked a lot like that until I wound the MIPS down to between -4 & -6.
I think a lot of it depends on the length of track.
One track I made was short & could get away with -3/-4 depending length of view, where as another longer track needed much more...
There's also some black tar texture there with white lines on it that become very fuzzy not far infront of the car too that look like they could use similar treatment, as well as that 'studded' grass texture I prefer to think of as 'synthetic F1 roadside grass'.
Anyway, I hope this helps & you can get back to Assen-about on your TT track soon (Im REALLY looking forward to that!)
All the best,
BLeeK