http://www.mediafire.com/file/7rzem4k746god69/Hondsrugring200.zip
Hondsrugring version 2.0
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Build by Erwin Greven.
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Ladies and Gentlemen, this is the 2nd and updated version of the Hondsrugring 1.0 and 1.5 version.
The last and final 3.0 version will have more authentic buildings, markers and road textures. Also there will be 3 extra layouts be added.
- Short version. (19km): Bypasses Gasselternijveen chicanes and Drentsemonden weg. Also Drouwen will be bypassed.
- Long version (around 48km): Stadskanaal will be added to the track.
- Known version will have 3 chicanes at the Drentsemondenweg.
INTRODUCTION
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The Hondsrugring is a fantasy track, which comprises public roads between villages like Buinen, Drouwen, Gasselte and Buinerveen.
FEATURES:
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- A wide range of different tarmac and cobble roads.
- Night races are possible now, with help from lighting poles, cat-eyes and hectometre markers.
- A wide pitroad and up to 60 pit spots.
- Fog settings add a bit of realism.
CREDITS:
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Thanks for all the tips, help, work and so on!!
- Jonathan Johansson (i.e. texture help, xpacker)
- martinez (i.e. Bridge at Bronneger)
- Flagmo-T
- Ryan Callan
- Andrew Evans
- Kris Vickers (i.e. help with x-packer and Google-Earth)
- Woochoo (Longford!!!)
- senna4ever (Sketchup to BTB)
- Gee Truelove Emery
- Johannes Rojola
- Lee Knight
SPECIAL THANKS:
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Brendon Pywell for Bob`s track buider
ISI for rFactor, the Gmotor2 engine and the MAS-file utility.
Google for Google Earth (kml-file), Sketchup
KNOWN ISSUES:
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- Shadows are still a fps-hit.
ADDITIONAL NOTES:
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There are two bugs i still haven't solved yet:
Yellow flags are shown at practice when entering the final corner before the pit.
Cars slide straight on at hairpin. It looks that this is mainly a Car-mod problem.
VERSION-HISTORY:
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2010 Oct 2nd :
- Version 1.00 and 1.01
2011 Jan 2nd:
- Version 1.50