@skybh: thanks for the input. I told AMG that it was way too early to make splines,
but he so wants to race AI's. But the point is, as you point out, the roads are far from
finished. I made a "skeleton" that I am working from, adding flesh to bone so to speak,
and since the first alpha release, you will see that I have altered the roads quite a bit,
and there is still more to come. The center will be square. No doubt about that. And if
you look at images of large citys, it is just so. That is also why there are alot of roads
leading /away/ from the center, to create variety, challenges, differences. Some roads
are highways, some are back alleys.. some are gravel and some are mountain roads.
And some are just plain surfaces.
I really don't want anyone to change the roads at this point, there are still some areas
that have not been added, but that are in the making. My way of working is not to do the
whole track at the same time, I would loose focus and it would be a total mess. So I work
on areas, mostly one or two at a time.
Though I am grateful for your comments, it reminds me of why it is important to keep
testers to a minimum, they test what you have added, and are aware of the changes not
yet included. I know you were included because AMG wanted splines, but he does not
have a complete image of the track, and is now only working with a very small part.
Sorry if I sound strict, but my point is, I think I have a pretty solid grip on this project, even
if I loose interest from time to time.. and if I am later unable to make the roads interesting,
then I will call you upon these words and maybe ask if you can "fix" the roads.
But until then,
I want to complete my ideas first, otherwise I will get lost. As you say, it is a really huge track,
and what you and the testers have seen, is only part of it.. the BQE is only partially implemented,
the southern part of the Vally is not included, and only one road to Rockys is available.
Oh well. Sorry again. Just mean to say that it is well on it's way..
it will be a good track.
I promise.
@2o6: Alpha
here, but it is nothing like what it is now..