...really a good question normal google map or geographyNice, what's your plan for the headlight reflectors? normal map or geometry?
...really a good question normal google map or geographyNice, what's your plan for the headlight reflectors? normal map or geometry?
Nice, what's your plan for the headlight reflectors? normal map or geometry?
Yeah looks like the one. Its just the sidewall details I'm missing really. I think I should be able to get some (better) pics, I already received some but they weren't very clear.This one? No use for a texture but shows the tread-to-sidewall transition ok.
Looking for a sidewall pic is not the solution. I have a method to make my own sidewalls, here's how it goes:
I make a simple, plain donut:
View attachment 184319
And mapped like this:
View attachment 184320
Using this texture:
View attachment 184321
Which I can change to whatever I like in PS, then make a normal map from it, diffuse, etc. I render the plain view in 4096 to get nice details down and make the texture from there.
To get the right placement from a round sidewall pic, there's the "backwards" way. I map the sidewall to a 360° bended donut, then unbend it and I end up with a long stripe with all the info I need to make a clean texture using it as a base.
This is the result of "unbending" the mapped sidewall:
View attachment 184322
And from that I've built this:
View attachment 184323
You can see the result on RSanchez' Fulvia
Cheers, really helpful stuff as always!
But I don't have any problems making the texture, just getting decent reference (as I want it to match/be close to the original tyre), that's all. Anyway I've found some better pics (on ebay ) so hopefully can make a bit of progress.
I have seen it done like that, and may give it a go!
For me is the easiest way to make a clean sidewall texture, and it's easy to adjust too, since you don't need to go rotating anything in PS, just change the placement and the UV does the rest.
As for reference you can use any pic, all you need is to know where each text or shape goes.