Ferrari 250 GTO Coming to Assetto Corsa

Paul Jeffrey

Premium
Assetto Corsa Ferrari 250 GTO.jpg

Marco Massarutto has revealed a first image of the iconic Ferrari 250 GTO that is due to be added to Assetto Corsa later in the year.

As part of the Ferrari anniversary celebrations due to take place this year, Kunos revealed a while back that a very special Ferrari DLC will be arriving for Assetto Corsa during 2017, the first new Ferrari content in the game for a quite a while by all accounts likely to feature some of the finest cars ever released by the Italian manufacturers.

Part of the end of year blog post Kunos said of new Ferrari content:

"As you might know, in 2017 we will celebrate 70 years of the most iconic automotive Brand, and we’ll do it in our style, with seven of the most iconic and famous models created in Maranello. You can already start to think about your favourite ones, because you will have the chance to vote for it"

Presumably part of the new DLC package, Marco Massarutto has revealed a rather tempting looking teaser of the exceptional 250 GTO, long regarded as one of the most strikingly beautiful Ferrari's ever to be produced by a manufacturer world renowned for their design quality during the last 70 years of supercar manufacturing.

Ferrari 250 GTO.png


Produced by Ferrari between 1962 to 1964 for homologation into the FIA's Group 3 Grand Touring Car category, the 250 GTO very quickly went into the record books as one of the most desirable cars created by Enzo Ferrari and his engineers, supported by a long list of success out on the racetracks of the world. Using the then popular 3.0 litre Tipo 168 V12 engine, the 250 would be capable of producing 300hp when first launched, however as was the trend of the time the power down on the real wheels would be substantially biased towards the low end of the torque range, giving those lucky enough to purchase one of the 39 models produced a hair raising driving experience with plenty of opportunity for real wheel slip under heavy acceleration, something Ferrari and designers Giotto Bizzarrini and Sergio Scaglietti looked to help alleviate by adding wide track tyres to the rear of the car and the aerodynamic spoiler, helping shape the aggressive posture so famous with the 250 GTO.

With the car designed specifically to help Ferrari's quest to beat it's then main rivals Jaguar, Shelby and Aston Martin in GT racing, the 250 GTO marked a significant upturn in fortunes for the team. Securing the over 2000cc class of the FIA's International Championship for GT Manufacturers in 1962, 1963, and 1964 with such talents as Formula One World Champion Phil Hill behind the wheel of these beautiful machines.

Oh and that sound...
No details as to when the car will be made available, or indeed if the 250 GTO will come as part of a larger DLC pack or released as a standalone content are available at this time. Stay tuned to RaceDepartment for more information as and when it becomes known.

Assetto Corsa is a racing simulation for PC, Xbox One and PlayStation 4 by Kunos Simulazioni.

Assetto Corsa and online racing = Love! Check out our brilliant Assetto Corsa League and Club racing forum for great racing events suitable for all skills and experiences. We host regular events using popular content and guarantee a great time for all. Additionally we have a very active sub forum for the game where players can catch up on the latest news and engage with fellow community members here at RD. You can download mods from our modding archive, discuss W.I.P projects in our Modding Discussion Forum and try out a selection of car setups for a wide range of vehicles. Come on, get yourself involved in the action today!

Looking forward to the 250 GTO coming to Assetto Corsa? What other models from the Ferrari back catalogue would you like to see? Let us know in the comments section below!
 
Last edited:
AC specifically tries to give you cars with the best driving feel possible. AC is about the joy of driving these cars, not racing against 5 other models from the same class.

Well I appreciate AC for the same reasons you do, but the problem here is that they've called it "Your racing simulator" while it should have been called "Your driving simulator"

I couldn't care less for modern/hyper/super whatever modern cars, I find most of them boring to drive, neither for online gaming, but I'm not complaining on every single thread about that, just take what I like and move on.
Of course I'm looking forward to drive this Ferrari, should be quite an experience.
 
Well I appreciate AC for the same reasons you do, but the problem here is that they've called it "Your racing simulator" while it should have been called "Your driving simulator"

I couldn't care less for modern/hyper/super whatever modern cars, I find most of them boring to drive, neither for online gaming, but I'm not complaining on every single thread about that, just take what I like and move on.
Of course I'm looking forward to drive this Ferrari, should be quite an experience.

Sometimes... when a product has been out on market for 3 &1/2 yrs... it is time to move past the slogans and mottos.

Everyone knows AC is not, and will never be a full series endurance racing sim. It is not trying to be, and has never been about that specific niche.

AC has always been about driving feel. To think otherwise now is a bit misguided and to wish for otherwise may be a bit too hopeful. :p

Personally I have no qualms about this as it offers me exactly what I care most for. :) And if I need to get my fix of other features AC doesnt offer, there are a number of other games that do offer other features.
 
You are allowed to think this but you are not allowed to say such things out loud in public. Now a group of keyboard warriors of the AC Defense Team will prepare themselves to come by and tell you that the devs working on yet another road car DLC are not the same people working on AI, flags, league features, dedicated servers, driver swaps, day / night transition, tracks etc. After two years since our open letter I am now sincerely asking myself the question who is actually working on such features then?

I bought yet another AC game as a gift for a friend this week and thought that spending 50 euros on the base game plus 3 dreampacks would give him all the content. But no, an additional 45 euros needs to be paid to get all the DLC's and now we get yet another one? Sorry but this is becoming the most expensive sim racing game of all times next to iracing and apart from an endless list of amazing super cars we (the members of the 10% club) are still waiting for multiplayer features so we can host proper online leagues.

Content, physics, and graphic wise Assetto Corsa is the promise of being a genuine successor to GTR2, a GT game we have been waiting for since 10 years and yet in 2017 the full potential of AC is still not being fully unleashed. Why can nobody can give me the exact reasons why more and more (road) car DLC is being pushed out fragmenting the online community and standard features from a decade ago are still absent.

Don't bring me that old argument that we are only 10% of online racers and that we aren't with enough to make such requests/demands. That argument isn't valid anymore since the 1% VR users are being heard and are getting their stuff developed now.

The sim racing community has been bitching and moaning about sector 3 for having huge brake markers, questionable arcade physics and a not so free to play game, but they listened and reversed all of that leaving us with an almost finished (and very underestimated) RaceRoom Experience game. If S3 with only a handful of people employed can develop core features of their game, why can't Kunos with millions earned

I love Assetto Cosa since the first minute I drove the Z4 around Monza on Gamescom back in 2012 but we are now five years further and too many features are still missing for this game to justify a 100 euros purchase on Steam.

No question that the majority of the buyers absolutely adore all this content and the customer is always right of course and the sales numbers don't lie. Giving the commercial success of Assetto Corsa on Steam I can only conclude for myself that I expected this to become "your racing simulator" as was advertised and promised back in the days and so far it still hasn't fully met my personal expectations.

I hope I will be surprised with something groundbreaking in 2017 such as the above features.
 
I agree with you wholeheartedly. I'm a big fan of AC but, I feel as with most sims these days, that they are just missing something. The way I would put it is, you have to drive as if you are in a panic and a lunatic in order to keep up with the AI. When you catch them, they slam on the brakes. If you do get around them, all of a sudden, they are much faster and make a stupid pass on you running you into the gravel. If I just do a practice run driving as I would in real life, I'm way too slow which means in my book, the AI is way to fast. It just doesn't feel right. To me this is what makes sims nowadays just wrong and leave a bad taste in my mouth. I would be interested to try GTR 2 and see how they handled this that many years ago. It could be that game has the 'right' feel as far as speed goes. I think this is what today's sims get wrong. Any thoughts?
 
As fast as the AI are at 100% (some cars more so than others), they are still a bit slower than the average real life alien driver. Turn down the difficulty percentage until you find a setting that causes them to run (on average) a second or so a lap faster than you and you should have a good experience. (this assumes that you aren't 10+ seconds off alien times)

Not sure what the AI have to do with the OP, but anyways, I can't wait for the 250 GTO if for no other reason than to simply stare at it in the showroom. (driving it should be generally pleasurable also, I would imagine)
 
As fast as the AI are at 100% (some cars more so than others), they are still a bit slower than the average real life alien driver. Turn down the difficulty percentage until you find a setting that causes them to run (on average) a second or so a lap faster than you and you should have a good experience. (this assumes that you aren't 10+ seconds off alien times)

Not sure what the AI have to do with the OP, but anyways, I can't wait for the 250 GTO if for no other reason than to simply stare at it in the showroom. (driving it should be generally pleasurable also, I would imagine)
Thanks for your reply. I guess what I'm saying is, that even with AI at 80%, if you compare their speeds to 'real life' I feel, they are too fast. They are not to scale. I think this is done because people will find racing sims 'boring'. This is not the case with me. I feel it's just unrealistic and ruins the experience for me. If I take the 458 GT2 and run with very little downforce the car is very difficult to drive at racing speeds. My Honda is not difficult to drive at these speeds. Why should the Ferrari be? So the sim has this idea that the car 'should' be difficult to drive with little downforce. Well, there are plenty of cars that can handle just fine at fast speeds without downforce. My friend and I have run BMW's and done some racing and the pace is not frantic yet quite fast. No wing. Handles just fine. According to AC, a 458GT2 drives as if on ice, uncontrollable at these same speeds. And of course, while this goes on, the AI happily fly by. This is simulating real life? So, I'm responding to another poster that questioned the AI and such and how the Kunos folks should concentrate on these things and not make more new cars for us to buy. I agree. That's all.
 
The following GIF applies to your entire post, but this part especially:
If I take the 458 GT2 and run with very little downforce the car is very difficult to drive at racing speeds. My Honda is not difficult to drive at these speeds.

200.webp


even with AI at 80%, if you compare their speeds to 'real life' I feel, they are too fast
Your 'feeling' is completely wrong. The ai only use partial throttle at anything under 90% difficulty; at 80% they are dead slow compared to real life (competently driven) lap times.
 
Thanks for your reply. I guess what I'm saying is, that even with AI at 80%, if you compare their speeds to 'real life' I feel, they are too fast. They are not to scale. I think this is done because people will find racing sims 'boring'. This is not the case with me. I feel it's just unrealistic and ruins the experience for me. If I take the 458 GT2 and run with very little downforce the car is very difficult to drive at racing speeds. My Honda is not difficult to drive at these speeds. Why should the Ferrari be? So the sim has this idea that the car 'should' be difficult to drive with little downforce. Well, there are plenty of cars that can handle just fine at fast speeds without downforce. My friend and I have run BMW's and done some racing and the pace is not frantic yet quite fast. No wing. Handles just fine. According to AC, a 458GT2 drives as if on ice, uncontrollable at these same speeds. And of course, while this goes on, the AI happily fly by. This is simulating real life? So, I'm responding to another poster that questioned the AI and such and how the Kunos folks should concentrate on these things and not make more new cars for us to buy. I agree. That's all.
If you remove most downforce from a GT2 car, you'd better also do some serious suspension and damping tweaks....
Wow! Tell me more about your Honda.
 
@protonv5 . You really can't compare a Honda (unless you have the new NSX?) with a GT2 car in any way what so ever. GT2 car, especially when the pretty soft tyres it has are not at working temperature needs only a fraction of throttle to spin out compared to your every day street car.
AI is definitely not too fast. At 80% they are slower then most cars on Touristenfahrt at the Nordschleife, where even some random people go that have never driven on a racetrack before. 90% is still slower then every amateur GT3 driver. 95%, and you are about to reach the lap times of your AM racer. 100% is comparable to the pro's. AI range in terms of speed pretty much reflects real life from your 18 year old driving beginner to a pro race driver.
I have a 240hp sports car, and it feels pretty much the same like comparable cars in AC. That's ACs's biggest strong point overall. Matching the real cars in terms of behavior. Driving your real car will always be a bit easier, because you feel the road not only with your wheel, but also your butt, the G-forces help you to realize what happens with the car, and the "graphics" are a bit better, so you can really see any tiny bump hundreds of meters away (given you have good eyes). On the other side you can push like mad in a Sim, because you can't break your car or die.
I have no problem either controlling the Ferrari GT2 at any speed, no matter if TC turned on or off. And i am not particularly an ace driver.
Maybe you should check your wheel settings and FFB, and/or just getting accustomed a little bit with the sim and the FoV. I am pretty sure if you would use Oculus Rift, you would realise that you are talking about complete different speeds in AC when using a GT2 car, then driving some BMW on a race track. The FoV on a single, or even a triple screen can really deceive your feel of speed
 
Last edited:
I never said I couldn't drive the cars in AC, thanks :) I'm saying the speeds don't match to real life. That's all. So a 458 slides at around 70 mph around a tight corner without downforce? What a piece of junk. I don't care what tires you have. That's unrealistic. Sorry this seems realistic to you , but it's not. No matter what suspension setup.
 
I never said I couldn't drive the cars in AC, thanks :) I'm saying the speeds don't match to real life. That's all. So a 458 slides at around 70 mph around a tight corner without downforce? What a piece of junk. I don't care what tires you have. That's unrealistic. Sorry this seems realistic to you , but it's not. No matter what suspension setup.
There are really more then enough videos out there that show real life/AC comparisons, and show that the speeds are exactly the same. That's not "my opinion", that's fact.
 
Ferrari 250GTO coming to Assetto Corsa.
not sure about you guys, but I know, that this will be the closest thing experiencing this unique car next to drivng it in real, which is only possible for maybe 50ppl out of 8 billion, so I do consider myself extremely lucky.
 
Ok pafe, thanks. It was my understanding that the 911 RSR was going to be free to those that already own the Porsche Pack 3 from Assetto Corsa, when the RSR is eventually released. But, as you stated, I'm clearly incorrect. Also, I was under the impression that this post was about a car that Assetto Corsa was releasing, the Ferrari 25 GTO. Having that impression, I asked the question regarding another car that Assetto is said to be releasing, the 911 RSR. I again, ignorantly and incorrectly saw a relationship between to the two events/cars and therefore asked the question. But you have corrected me and stated that my question has nothing to do with this thread. Thank you. It seems also, due to an earlier post of my where I expressed an opinion regarding sims in general and my giving up any further posting on the subject by saying, "Never mind. You're right", to be some sort of acceptance of being stupid and admitting that I have no idea what I'm talking about. I think that's why you were quick to answer in the manner that you did. My earlier response was not accepting being incorrect, but rather to say: "Why bother? Just tell the poster that he's right, and I'm wrong." This way I don't have to argue about it anymore as I'll be told I'm incorrect anyway. Which is fine. But as far as your completely ignorant answer, I would say: I was giving someone such as yourself the opportunity to show your stupidity and willingness to try to make someone feel stupid and elevate yourself, which you fell for, and you did. So I'll just quietly say that you are an ass and you have shown yourself for who you are. Can anyone else the question? When's that free RSR coming? It was supposed to be last month.
 

Latest News

Are you buying car setups?

  • Yes

  • No


Results are only viewable after voting.
Back
Top