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F1 2013: Post Your First Impressions

Discussion in 'F1 2013 - The Game' started by David Baz, Oct 3, 2013.

  1. David Baz

    David Baz

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    +9
    Seems like my steam version has released early :):):)
     
  2. f1superracer

    f1superracer

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    325
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    +36
    What country are from? might be the case. Mine still says pre-load.
     
  3. millen

    millen
    Premium

    Messages:
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    +63
    Yeah, here in Australia it's been working since last night some time, my friends have been playing it all day... Early reviews from them are generally positive so far.
     
  4. David Baz

    David Baz

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    +9
    yeah Australia. Started up steam it downloaded a patch and it was good to go
     
  5. T46D

    T46D

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    +199
    Cool is that you can use your custom helmets from f1 2012, same template :)
     
  6. mrchief

    mrchief

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    +14
    Same helmet template like F1 2012?
    That's perfect! So i can play the game instead spending the whole weekend to get my helmet ingame.:D
     
  7. Mohamedou Ari

    Mohamedou Ari
    F1 Sim Racer & #1 St. Bernard Lover on RD Premium

    Messages:
    2,995
    Ratings:
    +601
    Well, it hasn't released early in North America, aka the land of F1 ignorance.

    I am pre-loading it, though.
     
  8. ML2166

    ML2166
    If quizzes are quizzical then what are tests?

    Messages:
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    I don't think the helmet layout will be exactly the same.

    It hasn't been the same from year to year in previous titles, no reason to expect it to be any different for this title. One of the ways CM's stop the cross title copying.

    Plus in all the videos I've seen, there appears to be a definate difference in the helmet models used.

    Alonso's helmet has the Schuberth top vent, while Button has the triple Arai top vents etc etc. This says to me the templates will be different somehow.....but I'm only guessing.
     
  9. T46D

    T46D

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    +199
    [​IMG]
     
  10. pitti59

    pitti59

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    +41
    same templates like 2012?
     
  11. ML2166

    ML2166
    If quizzes are quizzical then what are tests?

    Messages:
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    +7,476
    What about the the helmet n.tga files for the two?
     
  12. ML2166

    ML2166
    If quizzes are quizzical then what are tests?

    Messages:
    4,188
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    +7,476
  13. Jake Adams

    Jake Adams
    Premium

    Messages:
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    Just started it up, Wow graphically stunning.
     
  14. Dmitry Zaharov

    Dmitry Zaharov

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    First of all, it feels A LOT like F1 2010. It is also VERY power demanding, main menu is VERY laggy and now I have about 30% fps less than I had in F1 2012 on pretty much same level of detail. I did one online race in Melbourne and I was like "man, these braking points are very familiar". Braking is pretty easy, even without assists it is like you have ABS always. Not so sure about handling because I didn't touched wheel settings yet. Oh, they finally fixed gearbox settings for Singapore! Aaand tyre scales are back.
     
  15. Scott Tanner

    Scott Tanner
    3vil - Steam

    Messages:
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    +60
    Looks even nicer with SweetFX
     
  16. jimortality

    jimortality
    Premium

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    Anyone tell me how to get out of windows mode when playing this please, cheers
     
  17. ML2166

    ML2166
    If quizzes are quizzical then what are tests?

    Messages:
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    Ratings:
    +7,476
    Try Alt and Enter together.

    Worked in the past.

    If not try Alt and Tab.
     
  18. MirageFL

    MirageFL

    Messages:
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    Ratings:
    +0
    Damages on the car are incredibly poor yet... How can CM say that actual damage scale is "realistic" ???
    Honnestly, it just seems to be a F1 2013 skin on F1 2012. That's a shame :(
     
  19. Dmitry Zaharov

    Dmitry Zaharov

    Messages:
    1,591
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    +396
    I'll say it is a bit more than "skin". Engine visibly less powerful, tyres have a bit more grip, DRS is much more effective, absolutely different braking behavior (a lot like F1 2010 - trail brakers will be happy). Yet, physics are the same, of course because game engine is the same. It is like Codemasters are still trying to find balance between game and sim and continue to tune these things.