I tried that but for now i can't say for sure if it is possible or it isn't.Would it be possible to remove limiter when driving off the track?![]()
I tried that but for now i can't say for sure if it is possible or it isn't.
When i removed the "slowdown" effect for the surfaces i thought it was good, but then i tested on Catalunya and it wasn't. I did an extensive test to remove it, but for now, still CM 1 vs Bob 0.
Maybe this is hard coded and the game use this "auto-brake" in a part of the track that is not "marked", because i removed all the data on the surface file to see the effects and guess what, the car used the auto-brake on the entire track, every surface![]()
Handling/Physics:
Increase braking power
In real life they brake at 100 meters or even later, depends on what stage of the race they are.
Wow, I can't imagine how much time it took you to test that, nice job!
Also, it looks like in "track/x/x/x/ai_track.xml", we can change the whole racing line for the AI, including the position of the brake points, that are normally modded in ai_vehicle_track. It looks like a pain to do changes to that file, but it's possible to completely change the way the AI drives a track. (NOTE: converting this file can't be done with Fergo/Gulbroz binxml, use RBC)
I think i remember this file. If im not wrong is the one BIG file, with the gates, and safe retire locations right? I know its this one or the other file with track info in the tracks folder. I think this is the file the SC system uses along with the triggers_pit file to check if a crash happened inside the "SC zone". WillsB3 is working on a Tool to help us to map the tracks for the SC, but with the tool, probably we will be able to change these other things, like the racing line max left/right and the braking zones. For now the only way i know to do it right is to open the track file on Max or 3Dsimed and check the x/y locations, works good but its a pain....![]()
Yeah, definitely a major pain to do it that way. I'm excited so see what you guys are cooking up
WillsB3 Yeah it contains the whole AI driving line, and also has something about retire lines, and I think the path for going into the pits as well.
Atleast it could be Jan end to get a Beta. so i Just say be patient mate‚DOWNLOAD LINK?
When i extract them it has something like .cqcv or cqct like that don't know what was in thereI have no idea how to open track.vis, but based on the raceload jpk, in the track loader xml, it says something about visibility manager.
As for track.jpk, I have no idea what the files inside it are for. Maybe something to do with reducedmechanics, whatever that means, because the file extension of the files is .rm.