ETA on release for 1.20?

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So it's been 2 months now since 1.15 was released, and we've seen a trickling of news on the contents of 1.20. I'm pretty much chomping at the bit to get my hands on the Formula Extremes and the 80's stock cars. The original post said a series of updates would be happening over the "next 2-3 months" so I was just curious A) if there's an updated "target" release date for 1.20 (even if it's a window, some information is better than no information) and B) if all the content in the March 27 post was going to be in the next update, or if it's just the FE & FVee's.

@Reiza Studios - it'd be great if you could give us some more info soon!!
 
From Reiza's Facebook page:
As a last but certainly not least adittion to the v1.20 mega update, the star series in the sim in their current formation: Stock Car V8 2014 season, complete with new specs, new rules, and a bunch of new colors and names! This weekend Stock V8 is at Cascavel for the 6th round of the season. Good time for a release perhaps?
The 5 photo's they added with this post sure do look nice!!
Especially these two
10460625_10152646454447743_9177991924194214733_o.jpg

10514301_10152646454387743_5115391165083402001_o.jpg
 
I believe this is the changelog for 1.20

Content

Cars:

-Added Stock Car V8 2014 season to Stock Car V8 series
-Added Formula Extreme series
-Added Formula Vee series
-Completed full Formula V12 field + updated graphics

Tracks

-Buenos Aires (4 layouts)
-Spielberg (2 layouts)
-Spielberg Historic

Features & fixes:

-Added DRS functionality + rules (for F-Extreme / f-Reiza)
-Added multiple qualifying rules (f1 style / Stockv8)
-Added option to restrict prime / option tire compound selections per track
-Revised tire physics on all cars in preparation to new tire model features currently in development
-Added multiple tire compound options with corresponding tirewall colors to F-Extreme / F-Reiza
-Adjusted dirty air physics for more realistic behavior
-Adjusted engine cooling properties in all cars
-Adjusted AI performance for wider range specially in lower strentgh settings, and more consistency all around from track to track, series to series
-Fixed bug with AI performance discrepancy from quali to race (RaceQualRatio=XX parameter now works in AIW files, lower than 1.0 value will result in slower qual times relative to race, higher values will do the opposite. By default AI should be about 2% faster in quali)
-Increased rearview mirror resolution for all cars
-Corrected FOV / POV + tv cameras to the same standards for all cars
-Updated rumble sounds to be more "bassy" on all cars (for Buttkicker and other similar systems)
-Adjusted trackside cameras in all tracks for more realistic framing / tracking
-Adjusted some inconsistent road & terrain properties, fixing some overdone high frequency bumps
-Various environmental / lightining enhancements (new skies / fog and other updated shaders)
-Introduced new Foliage shader which looks better & is more optimized to provide performance boost
-Added 3d tyre lods at Granja Viana to help ease performance issues
-Added 3d Armco at Interlagos
 
I believe this is the changelog for 1.20

Content

Cars:

-Added Stock Car V8 2014 season to Stock Car V8 series
-Added Formula Extreme series
-Added Formula Vee series
-Completed full Formula V12 field + updated graphics

Tracks

-Buenos Aires (4 layouts)
-Spielberg (2 layouts)
-Spielberg Historic

Features & fixes:

-Added DRS functionality + rules (for F-Extreme / f-Reiza)
-Added multiple qualifying rules (f1 style / Stockv8)
-Added option to restrict prime / option tire compound selections per track
-Revised tire physics on all cars in preparation to new tire model features currently in development
-Added multiple tire compound options with corresponding tirewall colors to F-Extreme / F-Reiza
-Adjusted dirty air physics for more realistic behavior
-Adjusted engine cooling properties in all cars
-Adjusted AI performance for wider range specially in lower strentgh settings, and more consistency all around from track to track, series to series
-Fixed bug with AI performance discrepancy from quali to race (RaceQualRatio=XX parameter now works in AIW files, lower than 1.0 value will result in slower qual times relative to race, higher values will do the opposite. By default AI should be about 2% faster in quali)
-Increased rearview mirror resolution for all cars
-Corrected FOV / POV + tv cameras to the same standards for all cars
-Updated rumble sounds to be more "bassy" on all cars (for Buttkicker and other similar systems)
-Adjusted trackside cameras in all tracks for more realistic framing / tracking
-Adjusted some inconsistent road & terrain properties, fixing some overdone high frequency bumps
-Various environmental / lightining enhancements (new skies / fog and other updated shaders)
-Introduced new Foliage shader which looks better & is more optimized to provide performance boost
-Added 3d tyre lods at Granja Viana to help ease performance issues
-Added 3d Armco at Interlagos


Really hope they fixed the brakes on the Camaro as Niels had said they were going to adddress in the next patch.
 
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