And that is a perfect summation for me.
There is no peer for this game physics-wise, so (just speaking for myself) it's worth a try even though it may fail. This was out attitude here with Project Cars. Not many people realize we had a massively popular British GT league (
@Michael Watts won it, and went on to run several successful GT leagues afterwards), but we decided to start before they fixed Multiplayer. lol. So, there was a LOT of pain. Sometimes cruel and ridiculous pain, but we kept going. And I dare say there is not a better group of racers who understand the strengths and weaknesses of pCARS, as it relates to league racing, in the world. Other leagues jumped right on after the game became stable, but few were pioneers. I still play with some of those leagues, and it's a pleasure.
@EpilepticToast was a key member who has a great league now (with I could do more there) and many long timers here (even
@Karl Fuss, who came from a league that still rocks) got their start on solid platforms. If we could ever harness the expertise here (not so much with games in general, or computers, but the specific sub-niche of a niche hobby -- console SIM racing), then it would be a sight to see.
And so, with Assetto, there is a trade-off, as there was with Project Cars, that comes with the territory. But I have a feeling that, if supported (a big "if"), then Assetto could dwarf everything else depending on the performance of pCARS2, which could lay an egg, but I doubt it. Even so, I can't see an equal to Assetto's handling. If pCARS2 is as good, then we may not be talking about Assetto much longer.