Hello everyone!.
After quite a lot of time and help from some people around I was finally able to add the dynamic track groove to an converted rf1 track. I have mostly no idea what im doing, but its working so far.
First have had to get the textures:
- roaddetail.dds
- roadracingline_oval.dds
- roadnl_spec.dds
Then set the shaders in 3dsimed:
I used rz one surface grooved road.
Primary texture: My track Texture
Channel 1: roaddetail.dds
Channel 2: roadracingline_oval.dds
Channel 3: roadnl_spec.dds
Channel 4: A bump file of my track texture
View attachment 461707
And finally had to paint the vertex (did it with 3dsimed), quite crude, but it works:
View attachment 461706
Had decent results for the first time, but seems to be the way.
So far I know: (With vertex colors)
White = for areas not in track
Black = No effects
Red color = tyre marbles
Blue Color = breaking marks
Red Color = other breaking marks
And it seems to be possible to mix them by adding intermediate color.
Need to figure out how to make the racingline texture don´t look so repetitive for the tyre marks...
Then I export as Rf1 and convert the .gmt to GSC2013 and voila!. It works... kind off.
View attachment 461712
Any help on how to color the vertex to have better results would be appreciated
.
Regards.