Hi Salvatore,
I did see your post.
At my level I cannot give any advice on how you could best move forward with your project.
After hundreds (thousands) of hours I am just now working to loft track sections on existing tracks in 3ds MAX. Rebuilding existing mesh to improve accuracy for missing details. I have no idea how to take real world data and create a terrain for example.
All my work is slow, and I think brute force. I have found many tricks and scripts that make tasks quicker... but really I am just a simple mad modder.
I have been tweaking gmotor sims since 2001 and I marvel at the assets the true creators have delivered.
Have you found Mário Morais ? I have only used some of his free 3dsMAX scripts... but he does offer some advanced tools for track creation. Maybe you could contact him for advice on your project.
Best wishes,
Gringo
Hi Gringo,
Thanks for your reply!
I've followed your posts and progress with much admiration, and so thought it worth a try to pick your brains
Ideally I would be able to complete the task with the software I've got, so first I'm going to attempt to smooth and pare my Google model down into just the road surface and convert it hopefully into a dense point cloud, which I can then import into BTB.
If that approach doesn't work I'll try your helpful suggestion!
Thanks again, take care,
Salvatore