i am now experiencing in car sounds level issues after the latest update is anyone else? if so does anyone have a fix for this please?
I just ran an Integrity Check just for checking and it said 10 files needs to be reacquired!
This is the first time I run this, i never saw an download happen?
can I see somewhere what 10 files was needed?
Thanks! probably just some ini files as i never saw an download!I don't think you can. It just re-downloads what ever had been corrupted or is missing.
Completely agree. The sound was quite good with RC 1.0 and right now is worse than before RC 1.0.Will we ever get the awesome RC 1.0 sounds back? I thought I had mine back, but I haven't. Seen a couple of video's of RC 1.0 458GT external cam and it was so much better and truly awesome.
Completely agree. The sound was quite good with RC 1.0 and right now is worse than before RC 1.0.
I highly doubt that the issue is related with channels, most of the sound devices even the onboard ones support 64 channels.
Also 64 channels is perfectly fine to achieve (and should give) a decent sound quality with FMOD, for games more than 128 channels is just insane and senseless. I would like to know the max supported channels in AC.
We have to take in consideration the frequency, I would like to know what is the native AC sound frequency.
With my Xonar soundcard in Arma 3 with 128 channels I can hear every positional and directional sound with a perfect relation between my position and the sound itself, while in AC is like I was sitting on top of the engine with exhaust pipes in my ears.
No, I dont believe in channels theory, AC needs to improve the directional and positional sound also need to have a nativefMa5.1 sound, the issue with FMOD in RC 1.0 was raised only for the users with 5.1 sound configuration, was working perfectly in Stereo configurations.
This needs to be cleared, FMOD supports 5.1. Until then maybe we can have restored FMOD with its full capablities in Stereo configurations.
I am missing the clue.It will help doing a little research, there seems to be a little misinformation starting to spread through this thread when it comes to channels. Here are 3 clues to look into
1. Channel matrix; Strereo, 5.1, 7.1, etc. (output)
2. Channel capability: Mostly used for recording and mix, how many tracks capable before mix down. Means nothing to consumer
3. Channel polyphony: Voices in a single sample, You see it mostly in keyboard and samplers 32,64,128 polyphony. Really probably won't hear difference in Sims.