Update: 1.2
Updated Side Boundaries Added - Less likely to crash at the chicane when side by side.
Updated Pit Lane Added - Less likely to crash when entering and exiting the pit lane.
IMO this is really fun little track! Only 2.9 KM and a double chicane you can blaze by top speed if you're...
Updated fast_lane.ai, pit_lane.ai, ai_hints, and side boundaries for San Francisco GRiD (Beta 0.6 - by CHiQuiFReaKy)
I have tighten the wall boundaries on the first chicane. It's improve, but not perfect. Faster open wheel and GT cars may still struggle on the first chicane and uphill jumps...
New AI line and boundaries for ACU Sochi.
Have fun!
I won't provide a download link for the track itself here.
Just unzip and copy the specific track folder to your assettocorsa\content\tracks, it will automatically copy the new ai + hints to the correct folder. Perhaps make sure to keep your...
New AI line and boundaries for ACU Valencia.
Have fun!
I won't provide a download link for the track itself here.
Just unzip and copy the specific track folder to your assettocorsa\content\tracks, it will automatically copy the new ai + hints to the correct folder. Perhaps make sure to keep...
New AI lines for Hockenheimring (acorsaunderground). Have fun!
Just unzip and copy the specific track folder to your assettocorsa\content\tracks, it will automatically copy the new ai + hints to the correct folder. Perhaps make sure to keep your old AI files if you don't like the new ones.
Hey all, hope you're having an awesome day. I'm trying to fix the ai on an old mod track I have installed. I recently watched a couple tutorial videos about setting the ai up, and it helped a little. I redrew the boundaries, and the new path I set is going alright. My main issue is that in two...
I have been driving BetOn's beautiful version of Road America (available in the Workshop), but am having a lot of trouble with the AI. They frequently attack too much of the inner curb of turn 11, the kink, launching them into the adjacent wall. Another area where the AI seem to run out of...
This mod fixes the Sounds from the T7R Mod (http://www.*************.net/btcc-mod-assetto-corsa/) and also the AI on the Thruxton Mod Track (http://www.racedepartment.com/downloads/thruxton.6192/)
Hi to all F1 lovers!
My problem with realism in all F1 and racing games is how it's easy to overtake AI by braking later in the corners. Unlucky I've never found a mod that solved this problem so for the first time ever I've made a mod by myself... and it works! Changing the...
Fixes all those jitters and crevices, and most of all the area under the bridge which had AI almost come to a stop for me. Also reduces curb riding.
This is for the old 2015 version released by Malagoli, google is your friend.
Just copy the content into the "suzuka" track folder and overwrite...
New AI line + hints for Putnam Park (no chicane config).
Have fun!
The track can be downloaded here
Just unzip and copy the specific track folder to your assettocorsa\content\tracks, it will automatically copy the new ai + hints to the correct folder. Perhaps make sure to keep your old AI...
New AI line + hints for Spa 1966.
Have fun!
Note that the hints were made especially for the Lotus 49 and the Ferrari 312/67, as they tend to take corners too fast without the hints. For more modern cars these hints might make them too slow (you can try to play around with the ai_hints to tweak...
New AI line + hints for Donington 1938.
Have fun!
The track can be downloaded here
Just unzip and copy the specific track folder to your assettocorsa\content\tracks, it will automatically copy the new ai + hints to the correct folder. Perhaps make sure to keep your old AI files if you don't...
New AI line + hints for ACU Estoril 90s.
Have fun!
Just unzip and copy the specific track folder to your assettocorsa\content\tracks, it will automatically copy the new ai + hints to the correct folder. Perhaps make sure to keep your old AI files if you don't like the new ones.
The latest Assetto Corsa AI is not working right anymore on this track.
I made a new fastlane and track boundaries that make the AI work correctly again with all kind of cars. Tested a full race weekend with the Pagani Huayra, all modern GT/GT3 cars and F1 Ferrari Opponents 2013 mod pack.
This...
The AI in AC 1.14.4 is not working right anymore on this track.
I made new fastlane, pitlane and track boundaries that makes the AI work correctly again with all kind of cars. Tested with the vintage Lola T70 MK2 Spyder, all modern GT/GT3 cars and F1 Ferrari Opponents 2013 mod pack.
This is the...
New AI line + hints for ACU Hungaroring.
Have fun!
Just unzip and copy the specific track folder to your assettocorsa\content\tracks, it will automatically copy the new ai + hints to the correct folder. Perhaps make sure to keep your old AI files if you don't like the new ones.
New track limits, AI + hints for Zolder 2017 (actrackreboot version).
Have fun!
Just unzip and copy the specific track folder to your assettocorsa\content\tracks, it will automatically copy the new ai + hints to the correct folder. Perhaps make sure to keep your old AI files if you don't like...
I have just downloaded the nordschleife 2007 pack and I appear to be having some issues with the AI fuel levels. The AI don't seem to fuel themselves enough to complete even a lap of the circuit, running out of fuel between approximately the first carousel and the last corner (24hr...
New track limits, AI + hints for Thruxton.
Have fun!
The track can be found here
GT3 cars drive around 1:11.5-1:12.5 on 100% strength, track set to fast.
Just unzip and copy the specific track folder to your assettocorsa\content\tracks, it will automatically copy the new ai + hints to the...