ai fix

  1. parrilla

    GP Trois Rivieres faster AI 1.0

    Faster AI for the martincoloumbe GP3R. FULL TRACK HERE. Optimized for Touring-GT4-GT3 cars. Amazing races to be had here! Fast line + boundaries + hints. Known issues: During the first lap the AI can be chaotic, specially in the first sector, and specially with faster and wider cars...
  2. parrilla

    Sebring 1966 Faster AI 1.0

    Faster AI for the Tyrone (AKA Nukedrop) Sebring 1966. FULL TRACK HERE. Optimized for the Ford GT40 and Ferrari 330 P4, but tested with a variety of vintage cars. A backup of the original files is adviced. Fast line + boundaries + hints. Known issues: During the first lap the AI might bump...
  3. parrilla

    Suzuka Circuit Faster AI 2.0.1

    March 2023 2.0 update for the GP Circuit layout. Faster AI for the Reboot Team version of Suzuka. GP + East circuits. Made with touring / GT /street/sportcars in mind. Some particular faster cars (Like the F2004) will take way too much kerb or bottom out and crash, so a backup of the original...
  4. Saud

    ADDONS For Kunitomi Circuit [Track] 1.1

    includes -AI SPLINE -Minimap fix -Cameras Made by Saud reposted since original post was under the wrong game :)
  5. Saud

    ADDONS For Kunitomi Circuit [Track] 1.1

    includes -AI SPLINE -Minimap fix -Cameras Made by Saud
  6. S

    SMP Moscow Raceway - AI + sidelines fix 1.0

    Doubling up with my "personal hunt". I noticed some abnormal behavior of the AI while racing on SMP's Moscow Raceway, with the infamous "overtake stacking" phenomenon happening on a regular basis, cars cutting corners regardless of boundaries and objects, thus creating various bizarre crashes...
  7. S

    SMP Kazanring Canyon - AI + sidelines fix 1.0.1

    A little rework for the SMP Racing's last creation, the infamous KazanRing Canyon. Since I had to spend my Christmas Eve at home with a heavy form of flu (fun fact), I created a new set of sidelines with the app AI Helper by Exotic, as well as a new AI trajectory. To design the new fastlane I...
  8. Saud

    ADDONS For Brooklyn Park [Track] 1

    ADDONS For Brooklyn Park [Track] includes -AI SPLINE -Minimap fix -Cameras Made by Saud with help from Rapty <3
  9. ShadowWSK174

    Abu Dhabi CHQ ai fix 0.2

    Nobody is making ai fixes for Abu Dhabi? Fine ill do it myself Installation: Extract file into assettocorsa/content/tracks MUST READ: You MUST press SHIFT when the game is loading (you can let go shift key after the game has finished loading the track) What this does is it loads the custom...
  10. parrilla

    Tokyo R246 Faster AI 1.0

    Faster AI for the DDM Tokyo R246. Made with touring / GT sportcars in mind, but working with faster prototypes and single seaters too. Fast line + boundaries + hints. Known issues: On the first corner the AI might try very aggresive moves in some cars, will try to fix that with new...
  11. parrilla

    Autodromo San Nicolas faster AI 1.0

    FULL TRACK HERE. Faster AI for the Autodromo San Nicolas by Alejo1633. AI made and tested with touring and sport cars in mind. AI fast line + boundaries + hints file.
  12. parrilla

    Monza faster AI for sportcars 1.1

    Faster AI for Kunos Monza. Also works with the extra grid slots versions. (Was previuosly wrongly uploaded to the ACC section, reuploaded here). Fast lane + boundaries + hints. The line was redone with GT-sportcars in mind. Many openwheelers will go off track using this line. Save a backup of...
  13. parrilla

    Spa Francorchamps Faster AI 1.0

    Faster AI for Kunos Spa Francorchamps + the 2022 version. Also works with the extra grid slots versions. Fast lane + boundaries + hints. The line was redone with GT-sportcars in mind but works with some faster openwheelers, although with slightly different lines than F1 in a few corners (but...
  14. parrilla

    Indianapolis 1930s Faster AI 1.1

    Faster AI for 1930s indianapolis. The full track can be found at the F3 classic tracks website. Fast lane + boundaries + hints. Some faster cars were braking on the S/F straight on the original line, that's fixed now. Notes: AC AI isn't coded to race ovals, and the 3 wide grid + vintage...
  15. Kerem Yurtseven

    Idiotic AI problem

    Hey, I'm mostly lapping on Nurburgring Nordschleife and racing with the AI on the highest difficulty level, but the AI brakes meaninglessly in unlikely places and at unexpected moments, choosing to drive in a nonsensical line outside the racing line. Can you please make a new AI line for...
  16. parrilla

    Spa 1966 AI Fix/Faster 1.0

    Faster and safer AI for Spa Francorchamps 1966, by Reboot Project. You can find it in the THRacing website. Cars don't crash out at the exit of La Source anymore. New boundaries so faster cars wont try to overtake on risky spots anymore. New Fast AI line and hints so it laps more than 10...
  17. parrilla

    Daytona Faster AI (Road Course) 1.0

    Faster AI for the RT_Daytona Road Course (24H). The full track can be found at the Trained Monkey Modding webage. The AI can now take the bus stop at full human speed on most cars too. AI times on a 100% race: Mazda MX5 Cup 2:13.4 Ferrari 488 Challenge Evo 1:49.2 Lamborghini Huracan GT3 1:45.0
  18. parrilla

    Tsukuba Faster AI (Full course) 1.0

    Faster AI for the DDM Tsukuba (Full course). They are now more aggressive, use more kerbs and lap a second or two faster depending on the car. AI times on a 100% race: MX-5 cup 1:13.5 Audi R8 LMS 2016 0:54.6 (previously 0:55.8)
  19. parrilla

    Funabashi Circuit AI Fix/Update (All layouts) 1.0

    ORIGINAL TRACK Faster and safer AI for all three layouts of the Funabashi Circuit. Made with the Honda RSC800 in mind but works with faster, bigger cars. Original vs new AI times at 100% race session: S layout 1:05 -> 1:01 M layout 1:41 -> 1:32 L layout 2:12 -> 2:03 Known issues: Kunos...
  20. C

    Fixes for Togliatti Ring 1.01

    You need the original track files for this fix to work. Place these contents in content/tracks. Override all files. A couple of fixes for Togliatti Ring: AI Rework. The AI on the left side of the starting grid can now move. The AI can now move around the track. No longer does the AI get stuck...

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