Forza Motorsport: Nordschleife Update Deployed With Numerous Fixes

Forza-Motorsport-Nordschleife-Update-1024x576.jpg
Racers had to be patient, but the Forza Motorsport Nordschleife is finally here: The February update adds the iconic Green Hell and implements a number of fixes for the game in general.

Image credit (2): Turn 10 Studios / Xbox Game Studios

When Forza Motorsport‘s initial lineup of tracks was announced, racing game fans were surprised not to find the Nürburgring-Nordschleife on it. An explanation followed soon after, stating that certain tracks would be rebuilt for the new title. The Hockenheimring, Yas Marina and Daytona have since been aded.

Long List of Fixes​

Now, the toughest race track in the world features in Forza Motorsport as part of the February update. A long list of fixes was in the works prior to the patch notes for Update 5 being posted, and the full does address a number of issues. Most importantly for many players, developer Turn 10 Studios fixed numerous bugs that plagued several models of steering wheels across all platforms.

The announced change to the car upgrade system is not part of this update.

You can find the full changelog below – or check the graphic for the condensed version.

Forza Motorsport Update 5 Patch Notes​

New Content, Features and Events [All Platforms]

New Track

  • Nürburgring Nordschleife: Standalone Nordschleife and Full Circuit (GP combined)

New Career Events
  • Featured Tour: Ringer Tour(Available from Feb. 14 4pm PT | Feb. 15 12am UTC – March 28 4pm PT | March 29 12am UTC)
    • Showdown Series: BMW M (Starts Feb. 14 4pm PT | Feb. 15 12am UTC)
    • Showdown Series: Audi Sport (Starts Feb. 21 4pm PT | Feb. 22 12am UTC)
    • Showdown Series: Mercedes-AMG (Starts Feb. 28 4pm PT | Feb. 29 12am UTC)
    • Showdown Series: Porsche 911 (Starts March 6 4pm PT | March 7 12am UTC)
  • Open Tour – German Automotive(Available from Feb. 14 4pm PT | Feb. 15 12am UTC – March 13 4pm PT | March 14 12am UTC)
    • D Class Series
    • C Class Series
    • B Class Series
    • A Class Series

Reward Cars
  • Ringer Tour: 2022 Porsche 718 Cayman GT4 RS
  • Open Tour: 1974 Porsche #1 911 RSR
Spotlight Cars
  • 2023 BMW M2 (Feb. 14 4pm PT | Feb. 15 12am UTC – Feb. 21 4pm PT | Feb. 22 12am UTC)
  • 2013 Audi RS 7 Sportback (Feb. 21 4pm PT | Feb. 22 12am UTC – Feb. 28 4pm PT | Feb. 29 12 am UTC)
  • 2011 Mercedes-Benz SLS AMG (Feb. 28 4pm PT | Feb. 29 12am UTC – March 6 4pm PT | March 7 12am UTC)
  • 2014 Porsche 911 Turbo S (March 6 4pm PT | March 7 12am UTC – March 13 4pm PT | March 14 12am UTC)

Car Pass Cars
  • 1965 Lotus Team Lotus type 35 (Feb. 14 4pm PT | Feb. 15 12am UTC)
  • 2015 Cadillac #3 Cadillac Racing ATS-V.R (Feb. 21 4pm PT | Feb. 22 12am UTC)
  • 2018 Ford #98 Breathless Pro Racing TA Mustang (Feb. 28 4pm PT | Feb. 29 12am UTC)
  • 2020 Audi TT RS Coupe (March 6 4pm PT | March 7 12am UTC)

New Multiplayer Events

Spec Series

  • Grand Prix Rivals (Feb. 14 4pm PT | Feb. 15 12 am UTC – Feb. 21 4pm PT | Feb. 22 12 am UTC)
  • Mustang Shelby GT500 Spec Series (Feb. 21 4pm PT | Feb. 22 12am UTC – Feb. 28 4pm PT | Feb. 29 12 am UTC)
  • GTX Sportscar Spec Series (Feb. 28 4pm PT | Feb.29 12 am UTC – March 6 4pm PT | March 7 12am UTC)
  • Forza Proto-H Series (March 6 4pm PT | March 7 12am UTC – March 13 4pm PT | March 14 12am UTC)

Open Series
  • S Class & D Class (Feb. 14 pm PT | Feb. 15 12am UTC – Feb. 21 4pm PT | Feb. 22 12am UTC)
  • X Class & A Class (Feb. 21 4pm PT | Feb. 22 12am UTC – Feb. 28 4pm PT | Feb. 29 12am UTC)
  • R Class & C Class (Feb. 28 4pm PT | Feb. 29 12am UTC – March 6 4pm PT | March 7 12am UTC)
  • P Class & E Class (March 6 4PM PT | March 7 12am UTC – March 13 4pm PT | March 14 12am UTC)

Spotlight Series
  • 2023 BMW M2 (Feb. 14 4pm PT | Feb. 15 12am UTC – Feb. 21 4pm PT | Feb. 22 12am UTC)
  • 2013 Audi RS 7 Sportback (Feb. 21 4pm PT | Feb. 22 12am UTC – Feb. 28 4pm PT | Feb. 29 12am UTC)
  • 2011 Mercedes-Benz SLS AMG (Feb. 28 4pm PT | Feb. 29 12am UTC – March 6 4pm PT | March 7 12am UTC)
  • 2014 Porsche 911 Turbo S (March 6 4pm PT | March 7 12 am UTC – March 13 4pm PT | March 14 12am UTC)

New Rivals Events
  • Featured Track: Nordschleife – 1979 BMW #6 BMW Motorsport M1 Procar – Nürburgring Nordschleife (Feb. 14 4pm PT | Feb. 15 12am UTC – March 13 4pm PT | March 14 12am UTC)
  • VIP: Body Builder – 2018 Chevrolet Camaro ZL1 1LE Forza Edition – Mugello Club Circuit (Feb. 14 4pm PT | Feb. 15 12am UTC – March 13 4pm PT | March 14 12am UTC)
  • Logitech McLaren G Bonus Stage – 1997 McLaren F1 GT – Hakone Club Circuit (Feb. 14 4pm PT | Feb. 15 12am UTC – March 13 4pm PT | March 14 12am UTC)
  • Spotlight – 2023 BMW M2 – Laguna Seca - Full Circuit (Feb. 14 4pm PT | Feb. 15 12am UTC – Feb. 21 4pm PT | Feb. 22 12am UTC)
  • Spotlight – 2013 Audi RS 7 Sportback – VIR - North Circuit (Feb. 21 4pm PT | Feb. 22 12am UTC – Feb. 28 4pm PT | Feb. 29 12am UTC)
  • Spotlight – 2011 Mercedes-Benz SLS AMG – Hockenheim - National Circuit (Feb. 28 4pm PT | Feb. 29 12am UTC – March 6 4pm PT | March 7 12am UTC)
  • Spotlight – 2014 Porsche 911 Turbo S – Nürburgring - Full Circuit (March 6 4pm PT | March 7 12am UTC – March 13 4pm PT | March 14 12am UTC)

Bug Fixes and Improvements
The team is constantly hard at work on bugs, some of which are not immediately visible to players but are critical for game stability for all players.

Stability [All Platforms]
  • Fixed an issue where the game enters an unresponsive state when returning to Open Practice in Featured Multiplayer from a suspended state. [1612807]
  • Fixed a crash that could occur after selecting “Skip Practice,” exiting the race and re-entering the event. [1657219]
  • Fixed a crash that could occur when entering Forzavista. [1671290]
  • Fixed a game crash that could occur when opening a race replay. [1672588]

Builders Cup [All Platforms]
  • Skipping Completed Practice: Players are now presented with the option to Skip Practice in the Career mode pre-race menu. Furthermore, if the player completes a Practice session, the game creates a save point and provides additional options when returning to a series for replaying or skipping complete practice. [1635662]
  • Additional information has been added for projected finishes in the Challenge the Grid screen. [1673345]
  • Fixed an issue in Builders Cup where the series standing list is missing the names of AI drivers. [1668229]
  • Fixed an issue in Builders Cup where the Skip Practice option loads the incorrect time-of-day for the track intro cinematic. [1674381]

Multiplayer [All Platforms]
  • Fixed an issue in Private Multiplayer where someone driving the wrong way wasn’t correctly ghosted and could collide with other players. [1613125]
  • Fixed an issue in Featured Multiplayer where players could encounter an infinite loading screen when attempting to change their Fuel and Tire setup at Grid Preview. [1611726]
  • Fixed an issue where Featured Multiplayer events at Hockenheim had only 3 laps instead of the intended lap count. [1691754]
  • Fixed issue where in some Featured Multiplayer Series (Prototype Group Series, Vintage Le Mans Sportscar Series), some cars utilized different tire compounds, resulting in uneven tire wear during a race. [1657150]
  • Fixed an issue in Featured Multiplayer Forza GT Spec Series where multiple classes are displayed when filtering by class. [1607337]
  • Fixed an issue in Forzavista where the car model remains “exploded” after accepting a Multiplayer invite. [1646951]

Free Play [All Platforms]
  • Fixed an issue in Free Play where car model names are missing from the drivers list. [1660255]
  • Fixed an issue in Free Play Quick Events where the "Number of Laps" returns to the track layout default when going to Event Setup in the pre-race menu. [1629341]
  • Fixed an issue where Load/Save Event Setup options appear in Free Play Advanced while offline. [1446888]
  • Time of Day and Weather will no longer always be randomized for the "Next Event" after a Free Play race. Your settings will be remembered. [1598884]
  • Fixed an issue in Free Play where the post-race information on the next race screen is inaccurate when weather is set to Variable. [1569880]

Gameplay [All Platforms]
  • Fixed an issue where the "Do You Like This Design?" and "Do You Like This Tune?" post-race prompts are not appearing. [1604582]
  • In the Fuel and Tires setup menu, added descriptions for non-race tires that explain their all-weather capability. [1607316]
  • Fixed an issue where audio sounds were played twice when pressing and releasing the “A” button on controller in the post-race podium finish sequence. [1555390]
  • Fixed an issue where the “Seeing Stars” blue and teal Driver Suits are mixed up in the Driver Customization menu. [1603140]
  • Added an explanation to the Fuel and Tires menu that clarifies why tires cannot be changed while using a rental car. [1612374]
  • Adjusted the post-race rewards flow to ensure credits earned are displayed before a new Driver Suit unlock. [1651459]

Cars [All Platforms]
  • Introduced a first-time pop up to the Buy Cars menu that explains the Featured Tab. [1635604]
  • Fixed an issue in the Showroom where cars have a checkmark despite not being properly selected. [1602611]
  • 2010 Lexus LFA: Updated inaccurate car audio. [1653741]
  • 2017 Mercedes-AMG GT R: Fixed an issue where the Rear Tire Width options are displayed in the wrong order after applying a widebody kit. [1664831]
  • 2009 Ford Focus RS: Fixed an issue where the car’s audio sounds metallic and distorted. [1661365]

Tracks [All Platforms]
  • Hockenheim: Fixed an issue where race-day objects clip into the post-race cinematic when the player does not earn a podium finish. [1663889]
  • Daytona: Fixed an issue where crew members can appear floating during the walk-the-grid cinematic in Featured Multiplayer. [1671191]
  • Spa-Francorchamps: Fixed the typo on the “Welcome to Circuit de Spa” track sign. [1675335]

AI [All Platforms]
  • Fixed issue where “Skip Lap” forces player off-track at Suzuka Full Circuit if they have adjusted their fuel levels on certain X class cars. [1681253]
  • Fixed issue where AI controller takes player car off the track at VIR North when using “Skip Lap” or the start of a Test Drive session. [1682343]

Livery Editor [All Platforms]
  • Fixed an issue where the game enters an indefinite loading screen after selecting any car within the All Cars sub-menu of the Design & Paint mode. [1712706]
  • Players are now prompted to save their livery if they attempt to exit the Livery Editor without saving. [1437864]
  • Fixed an issue when exiting a search in “Find Designs” exits the design section of the Livery Editor. [1490136]
  • Fixed an issue where upgraded calipers are unable to be painted. [1555302]
  • 2004 Maserati MC12: Fixed an issue where the manufacturer livery partially disappears when paint and decals are applied to the vehicle. [1557639]
  • Fixed an issue where Vinyl Group sizes can become negative, leaving it difficult or even impossible to get them back to positive values. [1603790]
  • Fixed an issue where shared Vinyls created and used by the same author on a Car Livery will lock sharing on the livery. [1608207]
  • Added custom advanced zoom to the Livery Editor when applying decals to a car. [1621135]
  • Fixed an issue where the Paint Wing option would be still accessible when the wing is removed from the car. [1556604]
  • 2018 Acura #36 NSX GT3: Fixed an issue where the car’s shadow would “pop-in” at certain camera angles in the Paint Car menu. [1452096]
  • Fixed an issue in Apply Decals > Vinyl Group where Curated Groups do not populate if selected too quickly. [1631003]
  • Fixed an issue in Apply Decals > Vinyl Group where layer count displayed incorrectly in the UI. [1536758]
  • Fixed an issue in the decal selector where letters and symbols are incorrectly rearranged in the tab Lower Letters 5. [1570323]

PC [Microsoft Store and Steam]
  • Numerous under-the-hood improvements to reduce CPU spikes and better utilize the GPU, helping to improve framerate consistency while driving. [1536749, 1651623]
  • Fixed numerous crash scenarios caused by multi-threaded rendering. [1624448, 1659051]
  • Fixed being unable to use full screen mode when using a PC with an integrated GPU. [1603057]
  • Fixed erratic framerate after reverting a video settings change. [1577163]
  • Improved Mouse navigation by allowing RMB to behave like esc + B to navigate back through menus. [1486418]
    • There is a known conflict with free camera rotation using a mouse in livery editor and photo mode, and we’re looking to address in a future update. For now, players can use the top menu preset views or the right thumb stick on a controller to navigate their camera as usual with the livery editor, and can use the arrow keys or right thumb stick on a controller for photo mode.
  • Fixed an issue on PC where players would see no performance boost when switching from a high-quality mode to low quality. [1629213]
  • Fixed an issue where objects were missing from car reflections in Photo Mode and Forzavista [1670932]
  • Added a check for GPU support of D3D12 Enhanced Barrier feature to application startup. Error code AP205 corresponds to detected lack of support. Client will attempt to find a device which has required features and will report a "failed to create graphics device" modal if none are found. [1684419]
  • Fixed an issue in the Livery Editor on PC where zooming in with the mouse wheel scrolls the decal layers as well. [1612231]

Wheels [All Platforms]
  • Fixed an issue causing custom wheel input layouts to reset to their default settings after relaunching the game with both a controller and steering wheel connected. [1593360]
  • Fixed an issue that caused the first shift LED light on the Logitech G923 to be illuminated when the car is idling. [1653804]
  • Fixed an issue where the shift lights don’t blink on Logitech steering wheels when the car exceeds redline. [1653801]
  • Fixed an issue where H-pattern shifters occasionally delayed shifting gears. [1633642]
  • Improved shift light LED normalized rev range for Thrustmaster and Logitech devices. [1631053] [1631050]
  • Fixed an issue where the car steering animation was laggy or unresponsive when using a steering wheel to drive. [1624215]

Wheels [PC Only]
  • Fixed an issue where LEDs on the Fanatec Formula wheel were blinking with the incorrect colors and rate. [1631049]
  • Improved shift light LED normalized rev range for Fanatec devices. [1631052]

Photo Mode and Replays [All Platforms]
  • Players can now save Short Race replays. When racing against a full grid, Short races should save most replays; Medium races will not save full replays but will save up to 11 minutes. Work to improve replay save length is ongoing. [1655835]
  • Fixed an issue in Photo Mode on PC where non-16:9 resolutions include letterboxing in saved photos. [1671404]
  • Fixed an issue when searching Replays or Photo Galleries by Track or Track Layout would return no results. [1604588]

Graphics [All Platforms]
  • Improved screen space reflections to handle quick dynamic resolution changes. [1670567]

Accessibility [All Platforms]
  • Blind Driving Assists: Fixed an issue where the AI Takeover Cue pitch-volume setting is not honored during pit entry if the player enters with Pit Assist enabled. [1639525]
  • Blind Driving Assists: Fixed an issue where the Deceleration Cue Pitch preview does not function properly in the Accessibility settings menu. [1639445]
  • Fixed an issue where the UI Contrast setting text does not accurately describe the setting function. [1593309]
  • Fixed an issue at Laguna Seca where certain P and X Class cars do not follow the driving line with throttle assist turned on. [1662584]
  • Fixed an issue at Daytona where certain P and X Class cars do not follow the driving line with throttle assist turned on. [1662599]
  • Fixed an issue where the Screen Narrator reads the acceleration or braking stat changes in kilometers per hour when miles per hour is displayed. [1613130]
  • Fixed an issue where the Screen Narrator reads "no results for this leaderboard are available at this time" when entering the leaderboard in Rivals. [1657145]
  • Blind Driving Assists: Fixed an issue where the Turn Navigation preview does not function properly in the Accessibility settings menu while on track. [1657217]
  • Blind Driving Assists: Fixed an issue where audio cues are present during and after the Benchmark mode on PC where the player is unable to control the vehicle. [1607324]
  • Added hyphenation for common compound word, front-wheel drive, to the subtitle when inspecting the 2018 Honda Civic Type R during the Builders Cup Intro Series. [1576107]
  • Fixed an issue in the Quick Upgrade menu where the "Confirm" button on this screen always narrates the incorrect status initially. [1603873]
  • Fixed an issue where the Screen Narrator does not readily read all the VIP event information in Rivals. [1625474]
  • Fixed an issue where the Screen Narrator does not inform players that they are highlighting a new Series they have not viewed before in Career mode. [1581960]
  • Fixed an issue in the Showroom where the "Owned" text appears much larger than its UI box while Menu Text size is set to largest. [1660344]

Forza Motorsport Nordschleife: Combined Layout Available​

The Nordschleife is, of course, not just a standalone addition. The GP version of the Nürburgring had already been on board since launch, and a combined layout now awaits. Players can race on either the 20.83-kilometer Nordschleife on its own, or run the full layout that includes the modern circuit as well.

The Forza Motorsport Nordschleife update also adds a number of new events, Spotlight Cars and new Car Pass vehicles. The latter feature the 2020 Audi TT RS Coupé, two modern race cars in the 2015 Cadillac #3 Cadillac Racing ATS-V.R and the 2018 Ford #98 Breathless Pro Racing TA Mustang, and a throwback to the 1965 Formula One season in the Lotus Type 35.


What are your thoughts on the Forza Motorsport Nordschleife update? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Interesting looks like you cannot even turn of DSC with this one, bummer. How new RTX is going to fix that.

EDIT: No, looks like there should be an option to turn it off in OSD, did you try it?
img_20231208_131952.webp
It's bugged I have posted on the rog pg/xg forum ;), even off can't use dldsr
 
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Awesome news, even beat ACC to it ! ! When i want to get serious with my simulation-craft this is my go to sim.

Please no arcade bs comments !
 
I can't believe Forza did this, but... I got an Acura ARX-05 DPI from one of the career series a while back, and thought the gifted one they sent could be sold for extra money, but no! They don't give me the option to sell a gifted duplicate car :mad: And now I'm stuck with two of the same car, one of which I want to get rid of (The duplicate), but I can't...! Ugh!
 
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Let's listen to a racing-driver with over 120 races in all kinds of cars (GT3, GT4, Nascar etc):
"Spoiler: iRacing is the worst simulator of all. Especially the tyre-model has nothing to do with real life"...
See, what I don't understand is: I love Iracing, I feel like it's a realistic experience to some degree. I know the tire model is way too punishing but still it feels like real racing. I feel the same about AC.

Now, seeing your post; I don't get triggered. I don't get upset. I definitely gonna try Rfactor2 now lol but my day is not ruined and I still love Iracing. How come some people lose their **** tho when this is said about their favorite sim(cade)? I don't get it. Why are the opinions of others so important if you enjoy what you enjoy?
 
since it's in the game pass I gave it another try. graphics are still terrible (maxed out, 3440x1440, native res), everything is blurry, especially cars in the distance, they remind me acc/ue titles in this regard (you can see how they smear - my display is right behind the steering wheel so I notice this things easily), trees look awful, colors are dull. I don't understand how fh5 looks so good with open world, and this doesn't.
I tried doing some kind of a track day on nordschleife, with different classes of cars - and it crashed - I saw other posts on the forums that multiclass is broken - nice. ai reminded me the one from fm7, they don't really sense your presence on the road.
driving feel was ok, I am using sc2 pro with dan suzuki's ffb settings. I tested few low powered road cars, they seemed kinda floaty, but I didn't bother tweaking the ffb.
this game made me appreciate ac more, it's 10 years old and with sol+shaders patch blows fm away, crystal clear graphics, better lods, ai, ffb/physics.
 
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Premium
since it's in the game pass I gave it another try. graphics are still terrible (maxed out, 3440x1440, native res), everything is blurry, especially cars in the distance, they remind me acc/ue titles in this regard (you can see how they smear - my display is right behind the steering wheel so I notice this things easily), trees look awful, colors are dull. I don't understand how fh5 looks so good with open world, and this doesn't.
I tried doing some kind of a track day on nordschleife, with different classes of cars - and it crashed - I saw other posts on the forums that multiclass is broken - nice. ai reminded me the one from fm7, they don't really sense your presence on the road.
driving feel was ok, I am using sc2 pro with dan suzuki's ffb settings. I tested few low powered road cars, they seemed kinda floaty, but I didn't bother tweaking the ffb.
this game made me appreciate ac more, it's 10 years old and with sol+shaders patch blows fm away, crystal clear graphics, better lods, ai, ffb/physics.
Pretty much matches up with my experience. The best Nords in sim racing it certainly isn't.
 
This game will be great or at least on GT7 level in year or two XD but then we will all be all in AC2 so yeah that is that.... shame really what and how they did it...
 
To late. After 40h of...yeah more or less boredom i deleted it for now.
The ssd is full of car games/sims so no regret here. But it´s a shame about the money spend on the premium edition....
As I am contemplating getting this title, I am curious , what is it that makes it so boring to you? What is it missing that would make it enjoyable to you? What were you expecting that seem to be missing?
 
Premium
As I am contemplating getting this title, I am curious , what is it that makes it so boring to you? What is it missing that would make it enjoyable to you? What were you expecting that seem to be missing?
Funny enough you´re asking right now. Because my post is already dated, i have to divide my answer in 2 parts.
I have posted it already back than but can´t find it. In any case i let the technical issues aside.

So i got the game right after the release and intended to play it like i always play Forza games - actually like a change to, i call them "real sims" , with chase cam and a xbox controller. I must throw in here, i always refuse to play with assists on (even with controller). Maybe it is also a part of my "problem" with the game.
The main problem right after 20-30 hours turned out to be just the lack of racing. Let me explain: All races was like always the same scheme: Some fun at the start, fighting with the AI in the first round. After that i got my position, let´s say mostly about 8-4 on difficultys 6 or 7 i couldn´t keep up with the AI in front of me, no matter what. But the AI behind me could also not keep upo with me. So all the rest of nearly every race was just a lonely drive to finish it. Without any racing thrill. Part of the problem is or was sure becaue the controls without any assist with a controller are really very weired and challanging.
However all FM´s before had similar "behavior" but not that pronounced. In summary i had just no fun playing this game. Thats becaue i named it just boring.
The game design of the training sessions with free position choose makes it no better in my eyes. But it´s matter of taste. Additionally i mean the last FM had lot more cars and events to offer if i remember right.

After i decided to give up i tried to play it like other sims with the wheel and cocpit cam. Well with my old T300 it was a desaster. But i did not try to search for setting. Just deleted the game.

2 weeks ago i got my CSL DD wheel and after i read Forza, if right set up, is not that bad at all with Direct Drive wheels, i decided to reinstall the game to check it out.
I tried some settings from the web and realized - yes it´s not that bad. But not really good either. Then i discovered THE settings by a youtube guy named Ermz, which yeah completly were a gamechanger for my relashinship with Forza.
This settings makes Forza definetly at least enjoyable, some times even close to other "sims". All depending also on car you drive. At this point i must say the ffb per car tunning option is mandatory for each car to feel good.
So after setting a wheel correct up and taking care of each cars ffb i really can enjoy this game again in cocpit view. With the wheel i can go up the difficulty to 7 or max 8 and am able to fight the cars in front of me. So the main problem of boring racing is almost gone.

Thats it ^^ If someone is interested in these settings which changed the game for me i can post them here.
I also recommend strongly to get the graphics tweak from Nexus Mod which was all time most downloaded. Its just copy and paste and makes the graphics much cleared and less washed out.

Would i buy the game at this time again?....or recommend it?.....still don´t know. I am glad i gave 90€ and can at least enyjoy it partly, but i also have 6 other sims installed which are all still better in terms of pure driving.

But yeah the content is still great, the visuals can shine and a sort of career mode is also given. So it also has his advantages.
 
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Thank you for taking the time to reply, I understand your position.
I also have a CSL DD, had it for the last few years, it was and still is, for me, a game changer for many titles.
Not so much the "Sim" titles, like for example I never "liked" RF2, and the CSL DD did not change that, even made it worst, I just don't get the appeal.
But other titles, that felt "boring" sparked to life and made for a very pleasant and entertaining, to me , driving feeling, when set up right.
Like PCars, F1 2018, FM7, PCars2, even the "hated", in this quartiers, PCars3, can be fun.
The DD smoothness, speed, and details, in conjunction with some tactile feedback, can make o lot of not so Sim titles very palatable and just fun.
Variety, when you play Sim/Racing Games as much, as this retiree does, is the key to happiness.
AC, in VR, is still my main source of fun, but, depending of the time of day and the mood, I also indulge in a palette of different flavors. :D
 
Premium
Thank you for taking the time to reply, I understand your position.
I also have a CSL DD, had it for the last few years, it was and still is, for me, a game changer for many titles.
Not so much the "Sim" titles, like for example I never "liked" RF2, and the CSL DD did not change that, even made it worst, I just don't get the appeal.
But other titles, that felt "boring" sparked to life and made for a very pleasant and entertaining, to me , driving feeling, when set up right.
Like PCars, F1 2018, FM7, PCars2, even the "hated", in this quartiers, PCars3, can be fun.
The DD smoothness, speed, and details, in conjunction with some tactile feedback, can make o lot of not so Sim titles very palatable and just fun.
Variety, when you play Sim/Racing Games as much, as this retiree does, is the key to happiness.
AC, in VR, is still my main source of fun, but, depending of the time of day and the mood, I also indulge in a palette of different flavors. :D
I agree. Already realized after 2 weeks the advantages and just more pure fun of an DD wheel.
However especially within AC i have a hard time to catch oversteer slides. Especially there i have to fiddle extreme around with the car ffb to get the right feeling. I am not convinced while driving on the edge right now... Maybe it takes time to get used to it.

What 2 games made a huge step forward with the new wheel was AMS2 and suprisingly EA WRC. It´s fantistic with the right settings.

Try rF2 with DPR off, linear and FEI 80. Car ffb way down on 50-70.
Speaking of the hated PCars3 i have enjoyed it with controller and chase cam much more than any forza game ....
 
Premium
Speaking of Forza..... anybody else gets motion sickness right away playing it`? (no VR!) even get headache after half an hour.
Luckily i hadn`t those probs with any other racing game/sim so far ... (not talking about VR, I can´t stand VR even 30 seconds)
I have Turned off bloom effects and raytracing. Result is maybe bit better.
 

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